1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL2DM - Scorpius

  • skdr
  • December 21, 2004 at 1:01 AM
  • skdr
    • December 21, 2004 at 1:01 AM
    • #1

    Small interior map for Half-Life 2: Deathmatch. C/C welcome

    Update 22/12/04

    http://img142.exs.cx/img142/2337/scorpius10ok.jpg

    http://img142.exs.cx/img142/5082/scorpius22ae.jpg

    http://img142.exs.cx/img142/9734/scorpius30vv.jpg

    Update 25/12/2004

    http://img93.exs.cx/img93/4222/scorpius49rh.jpg

    http://img93.exs.cx/img93/3645/scorpius52nn.jpg

  • Minos
    • December 21, 2004 at 1:03 AM
    • #2

    Looking really great sk, a lot better than most of the dm_ maps I've seen

    /me s skdr's map

  • Thrik
    • December 21, 2004 at 1:24 AM
    • #3

    Yar, looks good. Dunno if it's the angle, but your texture up right below the window looks kind of stretched. Other than that, it looks nice -- excellent lighting.

  • Tequila
    • December 21, 2004 at 2:07 AM
    • #4

    Lighting strikes me as awesome the most. Great work.

  • Crackerjack
    • December 21, 2004 at 6:02 AM
    • #5

    its looks good, but it doesnt have a point... though HL1 DM maps.. never did. But what I fail to see here is something unique... and z-axis action. I would imagine both would serve a great purpose in todays HL2DM maps.

  • kleinluka
    • December 21, 2004 at 6:06 AM
    • #6

    to be completely honest i dont like all these hyper realistic DM maps that are coming out lately. Where's all the good ole HL1 style unrealistic DM maps??

    So on that note, props to skdr for bringing some of the hl1dm feel back to hl2

    gj

  • Evert
    • December 21, 2004 at 7:24 AM
    • #7

    Looking good there, even though the cables look to be a bit too thick.

  • OL
    • December 21, 2004 at 8:57 AM
    • #8

    looks like face of mankind

  • SonicDM
    • December 21, 2004 at 10:44 AM
    • #9

    that floor in the first pic is really really thick from the looks of that hole you put in at least. my first thought was acctually holy thick floor batman!

  • st0lve
    • December 21, 2004 at 10:54 AM
    • #10
    Quote from kleinluka

    to be completely honest i dont like all these hyper realistic DM maps that are coming out lately. Where's all the good ole HL1 style unrealistic DM maps?? So on that note, props to skdr for bringing some of the hl1dm feel back to hl2

    gj

    word.I want more "generic" DM style maps.

    Maybe even I should try to make one D:

    n0ice map. but the metal in the 2nd pic got to go or be tweaked

  • Marcos
    • December 21, 2004 at 11:09 AM
    • #11

    Yeah I agree with crackerjack. Maybe raise the roof in the main area and add an extra level? And a modeled hole instead of the brushed one woul look cool~

    Anyway i dig the lighting

  • skdr
    • December 21, 2004 at 3:15 PM
    • #12

    Thanks guys. I remade the cracks etc and I'll consider another level. We'll see

  • static07
    • December 21, 2004 at 3:58 PM
    • #13

    now this looks like a DM map

  • mike-0
    • December 21, 2004 at 4:38 PM
    • #14

    awesome

  • Taylor Swift
    • December 21, 2004 at 5:09 PM
    • #15

    This map got an own style.

    I like that and keep up the good work.

  • RA7
    • December 21, 2004 at 7:54 PM
    • #16

    nice!

  • Grin
    • December 21, 2004 at 8:01 PM
    • #17

    Looks prettyh ok, but the brushwork seems to bee wery simple.

  • skdr
    • December 22, 2004 at 4:04 AM
    • #18

    update:

    http://img143.exs.cx/img143/5764/dmscorpius200004tr.jpg

  • Bic-B@ll
    • December 22, 2004 at 4:51 AM
    • #19

    thats some awsome lighting, whats up with the blueness though? is it blue glass or blue steam? meh it looks cool, putting some color in it is better than all white lights

  • skdr
    • December 22, 2004 at 4:53 AM
    • #20

    its a blue sun

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™