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[Q3] Lun3DM5 - You'll Shoot Your Eye Out

  • Lunaran
  • February 5, 2012 at 10:59 PM
  • Lunaran
    • February 19, 2012 at 4:59 AM
    • #21

    I've finally had the time (oh games industry ) to write up the information on how all the script I wrote for this works.

    http://www.lunaran.com/page.php?id=220

    Includes Carl Sagan reference.

  • Thurnip
    • February 24, 2012 at 7:13 PM
    • #22

    Mino left me alone, so i don't have any friends who plays q3 =//

    I'm trying to convert people here at work =P

    Amazing job.... in game is really impressive... very inspiring =) I enjoyed the Ambient occlusion effect... im going to take a look at your setup to make this beautiful lightmap =)

  • KungFuSquirrel
    • March 23, 2012 at 6:46 PM
    • #23

    Hey guys, Matt released an updated version of the map that has slightly improved lightmap density on the sunlit surfaces and also gets bots working in basic form - they're not super smart with all the jumps and gaps in the layout, but are at least passably playable unlike before. Same links as before; overwrite your old version:

    http://www.lunaran.com/page.php?id=218

    http://www.button-masher.net/content.php?i=1379

  • General Vivi
    • March 27, 2012 at 1:21 AM
    • #24

    Nice! Love this!

  • slowdevelopment
    • March 28, 2012 at 1:11 AM
    • #25

    This map = awesome

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