I've finally had the time (oh games industry
) to write up the information on how all the script I wrote for this works.
http://www.lunaran.com/page.php?id=220
Includes Carl Sagan reference.
I've finally had the time (oh games industry
) to write up the information on how all the script I wrote for this works.
http://www.lunaran.com/page.php?id=220
Includes Carl Sagan reference.
Mino left me alone, so i don't have any friends who plays q3 =//
I'm trying to convert people here at work =P
Amazing job.... in game is really impressive... very inspiring =) I enjoyed the Ambient occlusion effect... im going to take a look at your setup to make this beautiful lightmap =)
Hey guys, Matt released an updated version of the map that has slightly improved lightmap density on the sunlit surfaces and also gets bots working in basic form - they're not super smart with all the jumps and gaps in the layout, but are at least passably playable unlike before. Same links as before; overwrite your old version:
Nice! Love this!
This map = awesome ![]()
Don’t have an account yet? Register yourself now and be a part of our community!