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[Q3] Lun3DM5 - You'll Shoot Your Eye Out

  • Lunaran
  • February 5, 2012 at 10:59 PM
  • Lunaran
    • February 5, 2012 at 10:59 PM
    • #1

    With KungFuSquirrel on layout and gameplay, and John Bonham on drums.

    [Blocked Image: http://lunaran.com/images/maps/lun3dm5_9.jpg]

    [Blocked Image: http://lunaran.com/images/maps/lun3dm5_12.jpg]

    Brushwork is procedurally generated with some crazy maya python I wrote, and lit with an HDRI dome of sunlights generated from the skybox images.

    [Blocked Image: http://lunaran.com/images/maps/lun3dm5_7.jpg]

    [Blocked Image: http://lunaran.com/images/maps/lun3dm5_8.jpg]

    Verbose-mortems, downloads, and more pretty pictures at our websites:

    http://%7boption%7d

    http://%7boption%7d

  • e-freak
    • February 5, 2012 at 11:07 PM
    • #2

    so beautiful. the article makes a great read as well! Any chance you'd release that Python script with documentation?

    Images

    • tumblr_lyb1br8uUm1rn1cvho1_1280.webp
      • 221.44 kB
      • 1,072 × 1,280
  • Froyok
    • February 6, 2012 at 8:46 AM
    • #3

    I love this type of environment, very well done sir !

  • cityy
    • February 6, 2012 at 9:25 AM
    • #4

    Nice work gentlemen!

  • AtsEst
    • February 6, 2012 at 10:07 AM
    • #5

    Epic

  • -HP-
    • February 6, 2012 at 10:12 AM
    • #6

    Absolutely lovely! I love this arty shit, especially when it's mixed with level design AND the best MP game ever created by man!

    And this was a good read: http://lunaran.com/page.php?id=218

    Wonderful work guys! This is why mapcore is win.

  • KungFuSquirrel
    • February 6, 2012 at 5:52 PM
    • #7

    Thanks guys! This was a fun as hell layout to build and it was even more fun starting every conversation with Matt over the last two years by saying, "cubes?"

  • ⌐■_■
    • February 6, 2012 at 7:22 PM
    • #8

    REALLY impressed. Like Helder said; nice mix of art ánd playable level design . Awesome.

  • dux
    • February 7, 2012 at 3:51 AM
    • #9

    I remember seeing this ages ago, great to see it finished

  • PhilipK
    • February 7, 2012 at 9:30 PM
    • #10

    Looks great! Was a lot of fun to play too Love the whole ambient feel of it with the subtle music and inviting lighting.

  • Lunaran
    • February 7, 2012 at 10:55 PM
    • #11

    Thanks for all the kind words, everyone

    Quote from e-freak

    Any chance you'd release that Python script with documentation?

    Writing it all up this week in fact. I, uh ... didn't comment any of it. This completely bit me in the ass every time I stopped working on the script to play Minecraft for three months straight.

    Quote from KungFuSquirrel

    it was even more fun starting every conversation with Matt over the last two years by saying, "cubes?"

    and now you CAN'T ANYMORE. last goddamn time I work on anything with you 4 srs

  • mjens
    • February 8, 2012 at 11:49 AM
    • #12

    <3

  • Minos
    • February 8, 2012 at 7:16 PM
    • #13

    This map = owns. Gameplay is really fun too. Love the ambient music

  • knj
    • February 8, 2012 at 7:28 PM
    • #14

    Can someone post a YT video of gameplay? can't find my q3 cd and shit ;/

  • KungFuSquirrel
    • February 8, 2012 at 11:15 PM
    • #15

    I'd like to make one at some point for portfolio purposes. I'll need to get a game together at some point, as bots are less than ideal on this one.

    You guys at Blizzard have been playing actual games with each other, it looks like? Just the three of you, or have you dragged any other people in? Glad to hear it played well for you! We only did one playtest of this layout that went pretty well except for one of the guys just repeatedly falling/getting rocketed or railed off the edge.

  • Minos
    • February 9, 2012 at 12:58 AM
    • #16
    Quote from KungFuSquirrel

    I'd like to make one at some point for portfolio purposes. I'll need to get a game together at some point, as bots are less than ideal on this one.You guys at Blizzard have been playing actual games with each other, it looks like? Just the three of you, or have you dragged any other people in? Glad to hear it played well for you! We only did one playtest of this layout that went pretty well except for one of the guys just repeatedly falling/getting rocketed or railed off the edge.

    Yep we played it again today, with Simon Fuchs as well (cant remember his nickname here). Map owns. One of the best I have ever played

  • Algor
    • February 9, 2012 at 2:45 AM
    • #17

    congrats, looks awesome

  • Puddy
    • February 9, 2012 at 8:35 AM
    • #18

    Really badass.

  • tofu
    • February 9, 2012 at 10:47 AM
    • #19

    Looking mighty smooth for a map full of cubes!

  • Marvin.Star
    • February 14, 2012 at 8:57 PM
    • #20

    Just wanted to say that I'm loving the aesthetic of this map! Good job creating something different that both looks great and appears as though it would play really well too

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