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Dumb question ( udk )

  • KoKo5oVaR
  • October 31, 2011 at 10:58 PM
  • KoKo5oVaR
    • October 31, 2011 at 10:58 PM
    • #1

    Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ?

    If so, what is it ? :derp:

  • knj
    • October 31, 2011 at 11:20 PM
    • #2

    as far as i know, there is not, you can only move on a grid

    but i might be missing something

  • Froyok
    • November 1, 2011 at 2:42 AM
    • #3

    Unfortunately, there is no vertice snapping, bu you can change the pivot point inside the properties of your actor.

  • KoKo5oVaR
    • November 1, 2011 at 2:46 AM
    • #4

    Thank you very much guys

  • Pampers
    • November 1, 2011 at 2:56 AM
    • #5

    not sure if there is a hotkey for it, but you can do a lot of snapping operations that you find in the right-click menus

  • KoKo5oVaR
    • November 1, 2011 at 3:04 AM
    • #6

    Another dumb question

    [Blocked Image: http://kokosovar.free.fr/udklightmaps.jpg]

    I'm trying to lightmap some stuff, and i have that problem appearing on some of my meshes, usually the ones that have different smooth groups !

    The lightmap UV is pretty clean, i assume it's lightmapped correctly because of the grid, and it's just a beveled box with a different smooth group on each side ..

    Do you guys have any ideas of what this could come from ?

  • KoKo5oVaR
    • November 1, 2011 at 3:19 AM
    • #7

    Looks like the UDK doesn't recognize my hard edges from the smooth groups ? is it normal ? ( dumb question )

  • KoKo5oVaR
    • November 1, 2011 at 3:25 AM
    • #8

    And it's weird because i don't have any problem in max, even normal mapped

    [Blocked Image: http://kokosovar.free.fr/maxlight.jpg]

  • KoKo5oVaR
    • November 1, 2011 at 3:33 AM
    • #9

    alght' exported it as FBX instead of .ASE and it takes my smoothing groups into account, sorry for the inconvenience guys ( dumb solution )

  • knj
    • November 1, 2011 at 8:07 AM
    • #10

    Next time, try to build lightning, UDK sometimes is really big pain in the ass when it comes to lightning, end every time you want to have accurate light, biuld it and see how it is looking after that

    but even that ase, should see your smoothin groups, hmm strange, but it's good you've foun a solution

    and as pampers said, you can right-click, to snap your pivot to vert and then move your object on the grid, but can't snap vert in the traditional way

  • Pampers
    • November 1, 2011 at 10:09 AM
    • #11

    every face without a smoothing group assigned will get the same smoothing group applied to them

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