Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ?
If so, what is it ? :derp:
Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ?
If so, what is it ? :derp:
as far as i know, there is not, you can only move on a grid
but i might be missing something ![]()
Unfortunately, there is no vertice snapping, bu you can change the pivot point inside the properties of your actor.
Thank you very much guys ![]()
not sure if there is a hotkey for it, but you can do a lot of snapping operations that you find in the right-click menus ![]()
Another dumb question ![]()
[Blocked Image: http://kokosovar.free.fr/udklightmaps.jpg]
I'm trying to lightmap some stuff, and i have that problem appearing on some of my meshes, usually the ones that have different smooth groups !
The lightmap UV is pretty clean, i assume it's lightmapped correctly because of the grid, and it's just a beveled box with a different smooth group on each side ..
Do you guys have any ideas of what this could come from ?
Looks like the UDK doesn't recognize my hard edges from the smooth groups ? is it normal ? ( dumb question )
And it's weird because i don't have any problem in max, even normal mapped
[Blocked Image: http://kokosovar.free.fr/maxlight.jpg]
alght' exported it as FBX instead of .ASE and it takes my smoothing groups into account, sorry for the inconvenience guys ![]()
( dumb solution )
Next time, try to build lightning, UDK sometimes is really big pain in the ass when it comes to lightning, end every time you want to have accurate light, biuld it and see how it is looking after that
but even that ase, should see your smoothin groups, hmm strange, but it's good you've foun a solution
and as pampers said, you can right-click, to snap your pivot to vert and then move your object on the grid, but can't snap vert in the traditional way
every face without a smoothing group assigned will get the same smoothing group applied to them
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