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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • clankill3r
    • October 11, 2016 at 3:51 PM
    • #2,761

    I'm totally not impressed with the new inferno. But maybe that is to much the source engine being really outdated when it comes to lightning.

  • El_Exodus
    • October 11, 2016 at 8:17 PM
    • #2,762

    Just played some 5on5 games on it and i must say, that it's pretty well done. Ts seem to favour B a bit too much tho. But i don't think that's a real problem and CTs will adapt to it. Now just 2-3 boosts need to get fixed (although they're fun to use - but don't really have a place in a competitive map.

    • Boost from B into Banana
    • 3 Man boost from balcony 2nd mid into Banana
    • Boost above door Apps 2nd mid

    Also: The map is looking awesome.

  • text_fish
    • October 11, 2016 at 8:24 PM
    • #2,763

    I miss the bells.

    Otherwise:

  • Guest
    • October 11, 2016 at 8:29 PM
    • #2,764
    Quote from laminutederire

    5 hours ago, laminutederire said: Am I the only one finding it very cartoonish ?

    Yeah, looks a bit like an Overwatch level in some places, probably due to how clean everything looks. I like it.

  • laminutederire
    • October 11, 2016 at 10:35 PM
    • #2,765
    Quote from Wrakke

    2 hours ago, Wrakke said: Yeah, looks a bit like an Overwatch level in some places, probably due to how clean everything looks. I like it.

    Mirror's edge is so clean, but it feels much more real. Like the colors are a but washed up, and it's visible those texture are drawn and not modified from real stuffs.

    I fear valve is going too much the way of overwatch

  • El_Exodus
    • October 11, 2016 at 10:54 PM
    • #2,766

    What is happening?!

    Compatibility versions of several Community maps from past Operations are being uploaded right now.

    • Coast
    • Empire
    • Mikla
    • Royal
    • Santorini
    • Tulip
    • Log
    • Rails
    • Resort

    Edit: More maps still being uploaded..

    • Season
    • Zoo

    Is there something bigger in the works? Let's hope we'll be able to play older Operation maps in official playlists. :)

  • DrywallDreams
    • October 12, 2016 at 12:31 AM
    • #2,767
    Quote from El_Exodus

    1 hour ago, El_Exodus said: What is happening?!

    Compatibility versions of several Community maps from past Operations are being uploaded right now.

    • Coast
    • Empire
    • Mikla
    • Royal
    • Santorini
    • Tulip
    • Log
    • Rails
    • Resort

    Edit: More maps still being uploaded..

    • Season
    • Zoo

    Is there something bigger in the works? Let's hope we'll be able to play older Operation maps in official playlists. :)

    Probably removing them from the game's package to reduce the install size, I would bet.

  • dux
    • October 12, 2016 at 3:31 AM
    • #2,768
    Quote from clankill3r

    11 hours ago, clankill3r said: I'm totally not impressed with the new inferno. But maybe that is to much the source engine being really outdated when it comes to lightning.

    Don't say you don't like something in this thread or you'll upset people.

  • FMPONE
    • October 12, 2016 at 4:54 AM
    • #2,769

    Really well done Source lighting > Noobie UE4 lighting. Only a fool blames his tools

  • Logic
    • October 12, 2016 at 6:44 AM
    • #2,770

    Valve really patched the shit out of Inferno only a day after release!

    [Blocked Image: https://i.gyazo.com/874b9119cb2214a826626d1342042b7d.png]

  • El_Exodus
    • October 12, 2016 at 7:46 AM
    • #2,771
    Quote from DrywallDreams

    7 hours ago, DrywallDreams said: Probably removing them from the game's package to reduce the install size, I would bet.

    Didn't think about that. Good point.

  • RivFader
    • October 12, 2016 at 8:20 AM
    • #2,772

    I would still enjoy a "Best of Operation" map rotation, though:

    Zoo, Season, Santorini, Resort, Seaside, Agency permanently being available on Valve servers would be amazing.

  • Vaya
    • October 12, 2016 at 8:30 AM
    • #2,773
    Quote from Logic

    1 hour ago, Logic said: Valve really patched the shit out of Inferno only a day after release!

    [Blocked Image: https://i.gyazo.com/874b9119cb2214a826626d1342042b7d.png]

    Valve burning the midnight oil. Great sign for infernos future. Now if someone could possibly look at outstanding issues on other maps..

  • Dosentti
    • October 12, 2016 at 10:50 AM
    • #2,774
    Quote from RivFader

    2 hours ago, RivFader said: I would still enjoy a "Best of Operation" map rotation, though:

    Zoo, Season, Santorini, Resort, Seaside, Agency permanently being available on Valve servers would be amazing.

    It would be awesome. But Resort? I didn't like that one. Was that popular among people or is it just that you liked it?

  • Vaya
    • October 12, 2016 at 10:51 AM
    • #2,775

    Popular among people that had taste *flicks hair*

  • laminutederire
    • October 12, 2016 at 11:13 AM
    • #2,776

    Well maybe the map creators could enlighten us about what is going on?

    I mean, it's not like there are much cs go operation maps which do not come from here anyway

  • El_Exodus
    • October 12, 2016 at 11:35 AM
    • #2,777
    Quote from laminutederire

    20 minutes ago, laminutederire said: Well maybe the map creators could enlighten us about what is going on?

    I mean, it's not like there are much cs go operation maps which do not come from here anyway

    They probably know as much as everybody else.

  • Vaya
    • October 12, 2016 at 11:57 AM
    • #2,778

    most logical conclusion is removing the old operation maps from the base game to remove the bloat. Since the content is in the VPKs it may lead to the game running better (smaller seek times)

    Having an 'all map' operation seems like a very bad idea to me. Some of the older, lesser formed maps would never be touched.

  • El_Exodus
    • October 12, 2016 at 12:00 PM
    • #2,779
    Quote from Vaya

    3 minutes ago, Vaya said: most logical conclusion is removing the old operation maps from the base game to remove the bloat. Since the content is in the VPKs it may lead to the game running better (smaller seek times)

    Having an 'all map' operation seems like a very bad idea to me. Some of the older, lesser formed maps would never be touched.

    huh? Afaik, OP map assets were never stored in the VPKs. They would have appeared in the SDK otherwise.

  • Vaya
    • October 12, 2016 at 12:06 PM
    • #2,780
    Quote from El_Exodus

    4 minutes ago, El_Exodus said: huh? Afaik, OP map assets were never stored in the VPKs. They would have appeared in the SDK otherwise.

    oh okay. I assumed the assets didn't appear because they were packed into the .bsps. So how does it currently work? forced workshop download?

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