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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Dosentti
    • October 10, 2016 at 3:05 PM
    • #2,741
    Quote from dux

    36 minutes ago, dux said: The gun sounds are trash though. No reason for changing them.

    I think old were trash too. Imo chaging gun sounds was good idea but some of the new sounds are even worse than old ones.

  • Beck
    • October 10, 2016 at 3:15 PM
    • #2,742

    I dunno if it's just me but I have a harder time pinpointing where enemies are from their footsteps since they've changes all the sounds. Maybe it's just because I don't play as much as I used to or I'm getting old :P

    Anyone else getting this? Are there some audio setting which I can tweak to help with this?

  • dux
    • October 10, 2016 at 3:22 PM
    • #2,743

    All the weapons sound the same. CS is a game of sound as much as it is a game of aim.

  • DrywallDreams
    • October 10, 2016 at 4:20 PM
    • #2,744
    Quote from dux

    1 hour ago, dux said: The gun sounds are trash though. No reason for changing them.

    Old AK sound:

    [Blocked Image: http://i.imgur.com/iHg2xjO.png]

    New AK sound:

    [Blocked Image: http://i.imgur.com/vkejqHy.png]

    yeah w/e there were no issues whatsoever with the old sounds, forget that they clipped in a thousand places, ship it ??

    Really though, that old sound is broken as fuck. Sounds that clip that much really shouldn't be shipping with the game.

  • dux
    • October 10, 2016 at 4:24 PM
    • #2,745

    New sounds are shit, end of story. I can't help it if half of you have crayons for ears.

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  • Vorontsov
    • October 10, 2016 at 9:11 PM
    • #2,746

    They're good, just hard to distinguish from one another.

    Quote from dux

    4 hours ago, dux said: New sounds are shit, end of story. I can't help it if half of you have crayons for ears.

    I'm right and ur wrong!11!!!

  • clankill3r
    • October 10, 2016 at 10:27 PM
    • #2,747

    I have no problems with the new sounds. I do have with sprays in competitive, it's to distracting for me. Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money...

    One day they will make a system where you have to pay to play without Russians...

  • Squad
    • October 10, 2016 at 11:57 PM
    • #2,748
    Quote from clankill3r

    1 hour ago, clankill3r said: Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money...

    There's a more important reason why custom sprays are a bad idea, imo.

    [Blocked Image: http://files.gamebanana.com/img/ss/sprays/347.jpg]

    Furthermore, I can imagine the amount of NSFW sprays that would emerge would be a deal breaker as well.

  • DrywallDreams
    • October 11, 2016 at 1:30 AM
    • #2,749

    oh my god valve just dropped new inferno like it's nothing

    [Blocked Image: http://i.imgur.com/86NYWRe.jpg]

    cute little easter egg at A.

  • Vilham
    • October 11, 2016 at 2:36 AM
    • #2,750

    All about that Auty

  • El_Exodus
    • October 11, 2016 at 2:41 AM
    • #2,751

    There's music added close to CT spawn and is relaxing af. Just stood there for a few minutes and listened to it.

  • dux
    • October 11, 2016 at 3:24 AM
    • #2,752
    Quote from Vorontsov

    6 hours ago, Vorontsov said: They're good, just hard to distinguish from one another.

    Therefore; not good. You say it yourself, hard to distinguish. That means they are worse. The old ones were perfectly distinguishable. It's, like, important to hear what weapons people have.

  • FMPONE
    • October 11, 2016 at 4:00 AM
    • #2,753

    Fucking dig new Inferno. Much to learn, much to study... a lot going on.

  • OrnateBaboon
    • October 11, 2016 at 4:18 AM
    • #2,754

    Yeah looks superb. My initial impression is that it is the perfect balance between visuals and game-play. Detailed but not cluttered.

    I also like how spacious the map feels, especially the spawn areas. Very airy.

  • holiestcows
    • October 11, 2016 at 4:56 AM
    • #2,755
    Quote from DrywallDreams

    3 hours ago, DrywallDreams said: oh my god valve just dropped new inferno like it's nothing

    [Blocked Image: http://i.imgur.com/86NYWRe.jpg]

    cute little easter egg at A.

    This isnt the final version of inferno though correct? There seems to be some areas that are unfinished.

  • Vaya
    • October 11, 2016 at 8:56 AM
    • #2,756

    why am I at work. This shit looks awesome.

  • biXen
    • October 11, 2016 at 10:12 AM
    • #2,757

    I see reddit is represented by a user here :D

    It's scary how little people know about development, and that people can't see how much love has been given to this game in the last year. Compared to my first year in CS:GO it's been huge! And I have loved every gun sound almost, very good change especially technically, but also recognizable AK sounds ++.

    People need to realize, especially after the broken animation update, that Valve doesn't want to make huge gameplay changes fast. It's impossible to know if one fix breaks something else. Anyone with a reasonable grasp of development knows this, but gamers always know better...

    Now I am damn excited to try the new Inferno

  • blackdog
    • October 11, 2016 at 1:58 PM
    • #2,758

    From the video, I would say gun sound seem alright to good… but many sound quite alike…

  • Dosentti
    • October 11, 2016 at 2:53 PM
    • #2,759

    I just gotta love new inferno. Especially A apps! I also like that construction is now wall-bangable and not so safe place to save.

    Also great that some roofs has been removed (A bombsite and banana).

    Of course there's still other stuff that's awesome but those were the top things for me.

    However I'm not big fan of those haybales :D They are almost as bad as mine :D and I just started learning modeling :D

  • laminutederire
    • October 11, 2016 at 3:21 PM
    • #2,760

    Am I the only one finding it very cartoonish ?

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