Counter-Strike: Global Offensive
-
-
They're doing inferno next.
-
-
Well, mappers would benefit from a more organic set of props, cos the two maps revamped they are basically the same borderline flat shaded industrial theme.
For map rotations with voting, I'm in the same page. Been wanting something like that since the plugins for dod/cs… as soon as finally a new map was selected, server would empty -_-
Maybe they should implement a feature where everyone creates their own mapcycle, and that is matched toward other players.
-
Only if you have to include at least 3 maps. I agree that Train and Nuke look pretty similar at times, though.
-
Thanks for the carry boys. @Bevielis @Vaya @MaanMan @Terri
[Blocked Image: http://i.imgur.com/Z5HSwCM.jpg]
-
Quote from Fnuggi
Thanks for the carry boys. @Bevielis @Vaya @MaanMan @Terri
You never play with me
I think its time to say goodbye to everybody . -
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
I've tried the new de_nuke. I can see certain individual's fingertips all over this. Stop highlighting every edge man!
-
The revolver keeps getting constantly unlocked for me. Anyway to stop this? I've played games with it to try and make it go away, no luck.
-
Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment
), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though. -
Quote from biXen
Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment
), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.I had this impression at first too, but it fades away a lot as you become more familiar with the new design. Give it a few more chances and I think you will like it more
-
This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way
(they added logic events for hostages Onfirstpickup, Onrescued etc. )the multiple radars are giving me a bit of a overhead though, has anyone tried it?
-
Look at the last TopHattWaffle's video!! As usual, excellent content and you will learn all you need to know about the multiple-levels radars
EDIT :
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote from laminutederire
This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way
(they added logic events for hostages Onfirstpickup, Onrescued etc. )the multiple radars are giving me a bit of a overhead though, has anyone tried it?
did valve read the comments of our hostage rescue article?

-
I wish you could spawn with the hostage already on your back.
-
Quote from tomm
I wish you could spawn with the hostage already on your back.
Or just have a hostage you can repetitively pick up and drop with no monetary reward or time extension as often as you need to safely check areas or clear the road ahead.
You can drop the bomb, but not everyone wants to be hampered with holding a hostage which will make them run slower. Would be ok in an environment with good communication, but next level trolling in casual.
-
-
-
Quote from biXen
Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment
), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.I always hated nuke, never been able to play it with satisfactory results.
This one I haven't tried yet, layout is the same so is not like I'm excited to. Looks great on screenshots, but at the same time I think too is too busy. What's with all those yellow lines?!
Quote from jackophantOr just have a hostage you can repetitively pick up and drop with no monetary reward or time extension as often as you need to safely check areas or clear the road ahead.
With bots able to camp and climb quite like players, I really don't understand why they had to do the pickup in the first place. Also I think it would be possible to implement a "go to" function.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!