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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • laminutederire
    • February 25, 2016 at 1:51 PM
    • #2,321
    Quote from jackophant

    So... are we going to see all Active Duty maps recompiled with the new lighting technology?

    Comparing Dust2 to the new Nuke is crazy, you'd be forgiven for thinking they were from different games!

    dust2 out of the map pool for graphic rework plz Volvo?

  • Radu
    • February 25, 2016 at 2:08 PM
    • #2,322

    They're doing inferno next.

  • Vaya
    • February 25, 2016 at 2:16 PM
    • #2,323
    Quote from Radu

    They're doing inferno next.

    that's not guaranteed. They were playing around with the R8 gun for ages and still implemented the CZ first.

  • blackdog
    • February 25, 2016 at 9:39 PM
    • #2,324

    Well, mappers would benefit from a more organic set of props, cos the two maps revamped they are basically the same borderline flat shaded industrial theme.

    For map rotations with voting, I'm in the same page. Been wanting something like that since the plugins for dod/cs… as soon as finally a new map was selected, server would empty -_-

    Maybe they should implement a feature where everyone creates their own mapcycle, and that is matched toward other players.

  • RivFader
    • February 25, 2016 at 10:23 PM
    • #2,325

    Only if you have to include at least 3 maps. I agree that Train and Nuke look pretty similar at times, though.

  • Fnugz
    • February 25, 2016 at 10:45 PM
    • #2,326

    Thanks for the carry boys. @Bevielis @Vaya @MaanMan @Terri

    [Blocked Image: http://i.imgur.com/Z5HSwCM.jpg]

    Fnugz gonna give it to ya!

  • Lizard
    • February 25, 2016 at 10:59 PM
    • #2,327
    Quote from Fnuggi

    Thanks for the carry boys. @Bevielis @Vaya @MaanMan @Terri

    [Blocked Image: http://i.imgur.com/Z5HSwCM.jpg]

    Fnugz gonna give it to ya!

    You never play with me :( I think its time to say goodbye to everybody .

  • dux
    • February 26, 2016 at 1:39 AM
    • #2,328

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  • Buddy
    • February 26, 2016 at 3:46 PM
    • #2,329

    I've tried the new de_nuke. I can see certain individual's fingertips all over this. Stop highlighting every edge man!

  • dux
    • February 27, 2016 at 12:06 AM
    • #2,330

    The revolver keeps getting constantly unlocked for me. Anyway to stop this? I've played games with it to try and make it go away, no luck.

  • biXen
    • February 27, 2016 at 7:28 AM
    • #2,331

    Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment :) ), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.

  • FMPONE
    • February 27, 2016 at 8:13 AM
    • #2,332
    Quote from biXen

    Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment ), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.

    I had this impression at first too, but it fades away a lot as you become more familiar with the new design. Give it a few more chances and I think you will like it more

  • laminutederire
    • February 27, 2016 at 8:51 AM
    • #2,333

    This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way (they added logic events for hostages Onfirstpickup, Onrescued etc. )

    the multiple radars are giving me a bit of a overhead though, has anyone tried it?

  • leplubodeslapin
    • February 27, 2016 at 10:42 AM
    • #2,334

    Look at the last TopHattWaffle's video!! As usual, excellent content and you will learn all you need to know about the multiple-levels radars


    EDIT :

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  • El_Exodus
    • February 27, 2016 at 11:46 AM
    • #2,335
    Quote from laminutederire

    This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way (they added logic events for hostages Onfirstpickup, Onrescued etc. )

    the multiple radars are giving me a bit of a overhead though, has anyone tried it?

    did valve read the comments of our hostage rescue article? :D

  • tomm
    • February 27, 2016 at 11:47 AM
    • #2,336

    I wish you could spawn with the hostage already on your back.

  • jackophant
    • February 27, 2016 at 12:11 PM
    • #2,337
    Quote from tomm

    I wish you could spawn with the hostage already on your back.

    Or just have a hostage you can repetitively pick up and drop with no monetary reward or time extension as often as you need to safely check areas or clear the road ahead.

    You can drop the bomb, but not everyone wants to be hampered with holding a hostage which will make them run slower. Would be ok in an environment with good communication, but next level trolling in casual.

  • laminutederire
    • February 27, 2016 at 12:26 PM
    • #2,338
    Quote from El_Exodus

    did valve read the comments of our hostage rescue article?

    they implemented it for coop missions I think :) (I don't say they haven't inspired themselves with our idea though!)

  • rosk
    • February 27, 2016 at 2:45 PM
    • #2,339
    Quote from dux

    The revolver keeps getting constantly unlocked for me. Anyway to stop this? I've played games with it to try and make it go away, no luck.

    Its like Windows 7/8 telling you to upgrade to Windows 10. Im guessing it has to happen with the R8 revolver...

  • blackdog
    • February 27, 2016 at 5:50 PM
    • #2,340
    Quote from biXen

    Nuke has been my favourite map since I started playing this game, only tried the new one once (and on a shitty computer with a shitty mouse as I'm in LA unfortunately for my CS enjoyment ), but it seems REALLY busy and overdesigned imo. Don't know what you guys think of it, but it seems really cluttered to me. Maybe it just takes getting used to though.

    I always hated nuke, never been able to play it with satisfactory results.

    This one I haven't tried yet, layout is the same so is not like I'm excited to. Looks great on screenshots, but at the same time I think too is too busy. What's with all those yellow lines?!

    Quote from jackophant

    Or just have a hostage you can repetitively pick up and drop with no monetary reward or time extension as often as you need to safely check areas or clear the road ahead.

    With bots able to camp and climb quite like players, I really don't understand why they had to do the pickup in the first place. Also I think it would be possible to implement a "go to" function.

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