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Dishonored

  • SamCom
  • July 7, 2011 at 4:41 PM
  • dux
    • July 13, 2011 at 12:54 AM
    • #41

    inhouse

  • jaboo224
    • July 13, 2011 at 1:12 AM
    • #42

    Gatta be unity.

  • Jake Gilla
    • July 13, 2011 at 6:09 PM
    • #43

    Little Big Planet 2...

    If you look real close you can see the stitching.

  • ElectroSheep
    • July 13, 2011 at 9:42 PM
    • #44

    It's UE3, aye !

  • Karram
    • July 13, 2011 at 10:13 PM
    • #45

    Yup, custom UE3.

  • Mazy
    • August 5, 2011 at 12:12 PM
    • #46

    http://www.rockpapershotgun.com/2011/08 ... -concepts/

  • D3ads
    • August 5, 2011 at 6:36 PM
    • #47

    Ahh there's an exclusive feature about this in the latest PCG (UK) with lots of media, it's like Half-Life 2 meets the new Bioshock, looks very cool!

  • DelaZ
    • August 19, 2011 at 9:02 AM
    • #48

    http://www.gameinformer.com/p/dishonored.aspx

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-4.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-3.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-2.jpg]

    [Blocked Image: http://media.pcgamer.com/files/2011/08/Dishonored-1.jpg]

    [Blocked Image: http://www.xgn.nl/images/screenshots/201108/5993/original/dishonored-1312647541-1.jpg]

    [Blocked Image: http://www.xgn.nl/images/screenshots/201108/5993/original/dishonored-1312647541-0.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/sneak_observation02.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/bridge.jpg]

    [Blocked Image: http://i.neoseeker.com/n/5/lord_regent.jpg]

    more (smaller) screenshots: http://www.videogamer.com/pc/dishonored ... shots.html

  • Skacky
    • August 19, 2011 at 3:08 PM
    • #49

    I'm seriously extremely excited about this. The more I read about it, the more I love this game.

  • Jake Gilla
    • August 19, 2011 at 3:17 PM
    • #50

    Yup the EDGE write up made it sound pretty cool.

    I don't especially like the art style though...

  • D3ads
    • August 19, 2011 at 4:47 PM
    • #51
    Quote from Jake Gilla

    I don't especially like the art style though...

    TF2 meets HL2 meets Bioshock Infinite? What's not to love!

  • Puddy
    • August 19, 2011 at 4:52 PM
    • #52
    Quote from D3ads

    TF2 meets HL2 meets Bioshock Infinite? What's not to love!

    word

  • Jake Gilla
    • August 19, 2011 at 5:10 PM
    • #53
    Quote from D3ads

    TF2 meets HL2 meets Bioshock Infinite? What's not to love!

    What? Isn't hating on the art direction of every unreleased game the new thing to do?

    Nah but really the faces urk me, they're really fuckin weird.

  • Serenius
    • August 19, 2011 at 6:55 PM
    • #54

    They look fine to me. Also, is the setting a Steampunk Nazi Germany? If so, how the fuck hasn't this been a setting for a game before?????

  • Jetsetlemming
    • August 19, 2011 at 7:30 PM
    • #55
    Quote from Serenius

    They look fine to me. Also, is the setting a Steampunk Nazi Germany? If so, how the fuck hasn't this been a setting for a game before?????

    Alternate universe London, fueled entirely by whale oil, with some mystic bullshit going on, afaik

  • -HP-
    • March 20, 2012 at 5:13 PM
    • #56

    http://www.rockpapershotgun.com/2012/03 ... reenshots/

  • Warby
    • March 20, 2012 at 6:55 PM
    • #57

    i am kind of digging the setting but something rubs me the wrong way about this game i cant quite put my finger on it ...

  • e-freak
    • March 20, 2012 at 7:16 PM
    • #58

    Victor Antonov is an awesome artist, but he also got a very distinctive style, in the "negative" sense that looking at Dishonored and The Crossing and Half-Life 2 they all look very, very familiar from their architecture and vehicle design. And while this looked fresh in Half-Life 2, looking at the Dishonored Concepts, I see the Combine APC Vehicle and Ship designs, Striders, Combine Police Officers (Gas Masked and Grey trenches), Overwatch Towers with strong headlights, Forcefields to block players out of a certain area, Alleys that end up in this half-shaded vista that were typical for the City17 levels in HL2, the texture style guide looks in places 100% the same... I mean I loved Half-Life 2 and it's art-style so it's not an entirely bad thing, but it just looks like a victorian/steampunk expansion pack to the same universe...

    Gameplay wise it looks very different though and I think Arkane have proven that they can make great, fun games (Dark Messiah of Might and Magic).

  • c0w
    • March 20, 2012 at 7:44 PM
    • #59

    Cunning of you to point all that out that out e-freak... I tend to agree. My guess is they hired the guy who made City17 for the project for a reason. Because the people want more of it!

    I think what's bugging me is the dominant red/blue color palette. They're probably scared of making everything too rusty like it should be. You think we can hijack those strider suits?

  • Froyok
    • March 21, 2012 at 7:26 PM
    • #60

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