1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Farcry 3

  • Grinwhrl
  • June 7, 2011 at 3:40 AM
  • Warby
    • February 19, 2012 at 11:33 PM
    • #41

    i hated far cry 2 and that teaser thing fir the traiker has to go down. as one of the if not the worst piece of game advertisment in history ... ill stay away from this as far as i can out of principle ...

    ... And i loved far cry1 soo much :/

  • SamCom
    • May 21, 2012 at 8:36 PM
    • #42

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    New trailer with some "gameplay".

    "I've gotta shoot the pipes" and "I can see the door, I'll smash through it." Really? I guess games aren't big on having the player think anymore? It's like having someone yelling in your ear how to play. "Shoot that guy! Yeah, right there! Take a right!" They don't even try to frame it in a way that would make sense, like someone guiding them from afar.

    You're not playing the game, the game is telling you exactly what to do. What happened to environmental cues and subtlety? You need to teach the player the set rules for the game, sure. I guess it's mildly acceptable if this is the tutorial, but it's still crude and heavy handed.

    You can have a linear game and still leave things for the player to figure out on their own. Have the player do, don't show. If the player can't do it, then show, but have a really good reason for the player not to be able to do it. This is stuff that Half-Life 2 was doing 11 years ago. How is this an improvement?

    I haven't played the game yet, obviously, but this looks like a huge step back from Far Cry and even Far Cry 2.

  • Sentura
    • May 21, 2012 at 9:35 PM
    • #43

    lol peris you need to post more

  • Minos
    • May 21, 2012 at 11:20 PM
    • #44

    I lirl'd pretty hard on this part:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • SamCom
    • May 21, 2012 at 11:48 PM
    • #45

    Well duh, he forgot to yell at the player to press the 'Hold On' button.

    Seconds earlier (1:48), he'd just hauled himself up a ledge, so it can't be his lack of upper body strength.

  • insta
    • May 22, 2012 at 8:27 AM
    • #46
    Quote

    @MrDubstepaholic It's called cinematic experiences. The experience wouldn't be as engaging if you weren't locked into the environment like this. Just because Farcry has improved doesn't you need to bash on it.Pdate92 11 hours ago

  • FrieChamp
    • May 22, 2012 at 9:24 AM
    • #47
    Quote

    It's like having someone yelling in your ear how to play. "Shoot that guy! Yeah, right there! Take a right!" They don't even try to frame it in a way that would make sense, like someone guiding them from afar.

    Ugh no people on the radio commanding me what to do please. That has always been the easiest solution and has become such a cliché in FPS games.

  • Thrik
    • May 22, 2012 at 12:15 PM
    • #48

    This feels like a bit of an attempt to grab some Uncharted fans, as the sequence is almost completely ripped out of Uncharted 3 (except Far Cry's effort is way less epic and impressive) and has the same kind of ultra-directed cinematic gameplay you'd expect from that franchise. Not that that's a bad thing in itself, but you have to do it really well like Uncharted to get away with it and you need to deliver an excellent script too — that was not the case here, with repetitive/annoying voice acting and a few weak attempts at Drake-esque witty comments during the action.

    Not even close to writing the game off as earlier gameplay footage and developer interviews retain my interest, but this isn't the kind of experience I want from a Far Cry game.

  • SamCom
    • May 22, 2012 at 3:33 PM
    • #49
    Quote from FrieChamp

    Ugh no people on the radio commanding me what to do please. That has always been the easiest solution and has become such a cliché in FPS games.

    I agree, but at least it's more logical than the dude muttering to himself. The best would be not having anyone yell at the player, and trusting them to figure out things for themselves, and keeping guidance a little more discrete.

    Also not writing off the game, heavily scripted sequences like this might just be a small part of it.

  • Puddy
    • May 22, 2012 at 3:45 PM
    • #50

    Every game needs to be like this.

  • Skjalg
    • May 22, 2012 at 5:05 PM
    • #51

    I agree with Thrik here^^

  • Grinwhrl
    • August 30, 2012 at 1:40 AM
    • #52

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Farcry 3 is looking pretty sweet!

  • -HP-
    • August 30, 2012 at 1:44 AM
    • #53

    Not gonna watch anything else about the game, It's a day 1 purchase! Can't wait for december!

  • FrieChamp
    • August 30, 2012 at 9:17 AM
    • #54

    I very well might pick this up! :derp:

  • Mazy
    • August 30, 2012 at 9:44 AM
    • #55

    Looks cool, definitely getting it~

  • Puddy
    • September 21, 2012 at 6:00 PM
    • #56

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    The voice-over is pretty shit and the game looks a bit, well, wonky at times. But it looks fun and sandboxy. Probably gonna get it.

  • Bunglo
    • September 21, 2012 at 10:48 PM
    • #57

    It feels empty.

  • Grinwhrl
    • November 21, 2012 at 5:43 PM
    • #58

    I'm happy to see its getting postive review so far.

    http://www.metacritic.com/game/xbox-360/far-cry-3

  • Mazy
    • November 21, 2012 at 5:51 PM
    • #59

    Nice, gz~~~preordered it last week. After it got pushed away from September then it kinda flew under my radar. Sounds like it's taken a lot of the things that made FC2 great and has improved on them, which is excellent news to me.

  • skdr
    • November 21, 2012 at 8:46 PM
    • #60

    10/10 Eurogamer is really, really good Congrats.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™