Stumbled upon this. Brings back so many memories. It's so sad to see the current situation of the modding community
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The golden age of mapping
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Man, serious nostalgia trip there!!
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Yeah, that period from 2000-2003 was damn good stuff. I always get über nostalgic when I think back on hanging out for hours each day in #mapcore, almost daily playtesting fresh new maps and having an ocean of cool (and often kinda broken
) mods to check out. Good times~~ -
It's kinda like when rock and roll was invented or something cool like that

Doom
Quake
Duke Nukem 3d
Quake 2
Half-Life
It will never happen again. The golden age!
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I am disappointed to have missed that period, I discovered Internet in 2007 only and I really wanted to share my maps before that (with cs1.6 is that I really start modding)
That's cool I kow 80ù of those maps, love snowfacility, one of my favorite

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Nostalgia, high school, weekend, my friend's house, 12 ppl in da lan party, quake 3/2, cs, half life
lots off good shit and lots of good memories
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Is there a golden age of modding back in the Quake 2 days?
I liked it when a mod could just be a cool idea and roll with default assets, rather than a "safe" idea with production values rivalling a commercial game for free.
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The golden days are now! We're all working in the industry now, we have free snacks!!
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Where everything takes 7 years to create! Needs 300000000ghz processors, tries to emulate realism and looks brown!
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I liked it when you didn't have executive producers and marketing managers in mods
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Quote from dux
Where everything takes 7 years to create! Needs 300000000ghz processors, tries to emulate realism and looks brown!
but you are in the industry now, aren't you ? you are not making level's/mod's just for the fun of it ?
Thats how it goes, graphics needs to be SUPER UBER COOL n SHIT, we evolve lol

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The 1999 - 2003 age was a fantastic time for all the major communities, after that it all went downhill

I remember we had planetunreal (the planet sites!) with like 200 hosted mod and mapping websites, with an avalanche of community news and new releases every day. And you could actually cook up something outstanding all on your own without spending 40 months in 20 different programs. And if you did well you'd really be noticed, you'd get a set of reviews, map of the week/month/whatever awards, pop up on the news sites and so on... Nowadays the most you can get for making something cool is maybe a Like on Facebook...
Not much left of all of it... Instead the whole thing expanded like crazy and then split up in a bilion small sub communities, dropped modding and got into indie games, and subsequently lost its original level design focus.
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I didn't make any maps but I agree
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So basically that page is my level design education in HTML form. Goddam. Ivy league motherfuckers.
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No Day of Defeat maps? That's racist!!
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Ah yes... the good old times. When everything was so cheap to make and every possible mod idea was in production.
I was around 12-13 at the time
Had a shitlong mapping hiatus after that, until I started working on my failed TF2 map and Precursor.btw... does anyone have bright.wad? You see, I actually found one of my old maps re-mirrored here after googling it http://www.gamefront.com/files/1896336/CS_UrbanSiege
But apparently you need bright.wad to open it. Any ideas?
Want my nostalgia-trip! -
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