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The golden age of mapping

  • Minos
  • May 25, 2011 at 6:03 AM
  • Minos
    • May 25, 2011 at 6:03 AM
    • #1

    Stumbled upon this. Brings back so many memories. It's so sad to see the current situation of the modding community (

    http://www.kifferstuebchen.de/index.php ... le&item=21

  • Grinwhrl
    • May 25, 2011 at 6:15 AM
    • #2

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  • dux
    • May 25, 2011 at 6:29 AM
    • #3

    Man, serious nostalgia trip there!!

  • Mazy
    • May 25, 2011 at 7:18 AM
    • #4

    Yeah, that period from 2000-2003 was damn good stuff. I always get über nostalgic when I think back on hanging out for hours each day in #mapcore, almost daily playtesting fresh new maps and having an ocean of cool (and often kinda broken ) mods to check out. Good times~~

  • dux
    • May 25, 2011 at 7:32 AM
    • #5

    It's kinda like when rock and roll was invented or something cool like that

    Doom

    Quake

    Duke Nukem 3d

    Quake 2

    Half-Life

    It will never happen again. The golden age!

  • ElectroSheep
    • May 25, 2011 at 7:45 AM
    • #6

    I am disappointed to have missed that period, I discovered Internet in 2007 only and I really wanted to share my maps before that (with cs1.6 is that I really start modding)

    That's cool I kow 80ù of those maps, love snowfacility, one of my favorite

  • knj
    • May 25, 2011 at 8:26 AM
    • #7

    Nostalgia, high school, weekend, my friend's house, 12 ppl in da lan party, quake 3/2, cs, half life

    lots off good shit and lots of good memories

  • Taylor
    • May 25, 2011 at 8:47 AM
    • #8

    Is there a golden age of modding back in the Quake 2 days?

    I liked it when a mod could just be a cool idea and roll with default assets, rather than a "safe" idea with production values rivalling a commercial game for free.

  • Mazy
    • May 25, 2011 at 8:59 AM
    • #9
    Quote from Taylor

    I liked it when a mod could just be a cool idea and roll with default assets, rather than a "safe" idea with production values rivalling a commercial game for free.

    Hear hear

  • -HP-
    • May 25, 2011 at 9:19 AM
    • #10

    The golden days are now! We're all working in the industry now, we have free snacks!!

  • dux
    • May 25, 2011 at 9:38 AM
    • #11

    Where everything takes 7 years to create! Needs 300000000ghz processors, tries to emulate realism and looks brown!

  • Evert
    • May 25, 2011 at 9:42 AM
    • #12

    I liked it when you didn't have executive producers and marketing managers in mods

  • knj
    • May 25, 2011 at 9:42 AM
    • #13
    Quote from dux

    Where everything takes 7 years to create! Needs 300000000ghz processors, tries to emulate realism and looks brown!

    but you are in the industry now, aren't you ? you are not making level's/mod's just for the fun of it ?

    Thats how it goes, graphics needs to be SUPER UBER COOL n SHIT, we evolve lol

  • Hourences
    • May 25, 2011 at 9:43 AM
    • #14

    The 1999 - 2003 age was a fantastic time for all the major communities, after that it all went downhill

    I remember we had planetunreal (the planet sites!) with like 200 hosted mod and mapping websites, with an avalanche of community news and new releases every day. And you could actually cook up something outstanding all on your own without spending 40 months in 20 different programs. And if you did well you'd really be noticed, you'd get a set of reviews, map of the week/month/whatever awards, pop up on the news sites and so on... Nowadays the most you can get for making something cool is maybe a Like on Facebook...

    Not much left of all of it... Instead the whole thing expanded like crazy and then split up in a bilion small sub communities, dropped modding and got into indie games, and subsequently lost its original level design focus.

  • Skjalg
    • May 25, 2011 at 1:48 PM
    • #15

    Access Denied (content_filter_denied)


    Your request was denied because of its content categorization: "Illegal Drugs;Pornography"


    For assistance, contact your network support team.

  • Duff-e
    • May 25, 2011 at 3:57 PM
    • #16

    I didn't make any maps but I agree

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  • -HP-
    • May 25, 2011 at 4:04 PM
    • #17

    [Blocked Image: http://26.media.tumblr.com/tumblr_lka0m4lW3k1qzv9mho1_250.gif]

  • Erratic
    • May 25, 2011 at 4:24 PM
    • #18

    So basically that page is my level design education in HTML form. Goddam. Ivy league motherfuckers.

  • insta
    • May 25, 2011 at 4:41 PM
    • #19

    No Day of Defeat maps? That's racist!!

  • Puddy
    • May 25, 2011 at 5:06 PM
    • #20

    Ah yes... the good old times. When everything was so cheap to make and every possible mod idea was in production.

    I was around 12-13 at the time Had a shitlong mapping hiatus after that, until I started working on my failed TF2 map and Precursor.

    btw... does anyone have bright.wad? You see, I actually found one of my old maps re-mirrored here after googling it http://www.gamefront.com/files/1896336/CS_UrbanSiege

    But apparently you need bright.wad to open it. Any ideas? Want my nostalgia-trip!

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