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"Modern Warfare 3" ??

  • Izuno
  • May 13, 2011 at 7:36 PM
  • Thrik
    • November 23, 2011 at 4:45 PM
    • #201

    What distinguishes MW3's multiplayer from MW1 and MW2, out of curiosity?

  • Froyok
    • November 23, 2011 at 11:17 PM
    • #202

    Gosh, If you use the setting "extra" in the game settings, the resolution is set on the console resolution and afterward upscalled to the screen resolution.

    [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    [Blocked Image: http://i.imgur.com/5xfXk.jpg]

  • Grinwhrl
    • November 23, 2011 at 11:33 PM
    • #203
    Quote from Thrik

    What distinguishes MW3's multiplayer from MW1 and MW2, out of curiosity?

    Just read some reviews on metacritic

  • Serenius
    • November 29, 2011 at 5:56 AM
    • #204

    Thanks for the tip, Froyok! Made the game look much better.

    Sadly, the single player campaign had the same issue Rage did. By the time the game finally got its legs and started getting good, it was over.

  • Izuno
    • November 29, 2011 at 8:09 AM
    • #205

    As for MW3 SP, I kinda

    Quote

    liked

    the

    Quote

    very end sequence

    when you

    Quote

    kill Makarov

    despite the

    Quote

    QTEs.

    It was a moment of

    Quote

    pure revenge

    though I wasn't too

    Quote

    emotionally involved

    to really

    Quote

    give a shit

    but it was at least kinda

    Quote

    interesting.

    I mean, it could have

    Quote

    been much worse,

    right? Then I wouldn't get to put this

    Quote

    annoying spoiler taggage everywhere

    in this

    Quote

    incredibly

    stupid

    Quote

    post

    .

  • Mazy
    • November 29, 2011 at 8:37 AM
    • #206

    Izuno is showing levels of boredom that are only present after playing MW3

  • Izuno
    • November 29, 2011 at 5:37 PM
    • #207
    Quote from Mazy

    Izuno is showing levels of boredom that are only present after playing MW3

    True, but I mostly liked the last level.

    Mostly.

  • -HP-
    • December 1, 2011 at 6:07 PM
    • #208

    http://www.crysis-online.com/forums/sho ... php?t=1539

  • Warby
    • December 1, 2011 at 6:13 PM
    • #209

    cant people just look at the model in the editor or open the .md3 file with any model viewer and check if its the same ? or is there no sdk ? (yet?)

  • Zyn
    • December 1, 2011 at 6:21 PM
    • #210

    There hasn't been any proper SDK or the like since MW1 (the last good CoD). The tools for Black Ops were merely just some scripting and particle editor iirc.

  • Thrik
    • December 1, 2011 at 7:07 PM
    • #211

    I found another culprit!!!!!!!

    [attachment=0]florida-palm-tree.jpg[/attachment]

  • cincinnati
    • December 1, 2011 at 7:45 PM
    • #212

    "modern warfare tree"??

  • Buddy
    • December 1, 2011 at 8:02 PM
    • #213

    3dx ripper it unless its opengl

  • Rick_D
    • December 1, 2011 at 10:58 PM
    • #214
    Quote

    ":3c9hnvpz]http://www.crysis-online.com/forums/showthread.php?t=1539

    Quote

    a palm tree would take a professional artist all of 5-10 minutes

    shit nigga i got some way to go then ;(

  • -HP-
    • December 2, 2011 at 9:30 AM
    • #215

    lol 5-10 mins. some people have no clue, not the most minuscule clue on how hard is it to make vegetation in games.

    It took tom 4 years to nail these.

  • Rick_D
    • December 3, 2011 at 7:53 PM
    • #216

    i just went back to this again, biggest piece of shit i've ever played. i almost want video games to crash so we are forced to make something that isn't a huge steaming pile of shit. why can't we make good games with a decent budget, that sell a couple hundred thousand, recoup costs and keep going. this turn towards blockbuster shit is murdering creativity.

    i am about ready to give up videogames. anyone reccomend something that i can play to make up for this festering piece of cancer?

  • Rick_D
    • December 3, 2011 at 7:54 PM
    • #217

    it also really depresses me that we are watsing all our best efforts, the big money and the fluid game experience polish on something as shit as this.

    imagine if they spent these kind of dollars and polish on skyrim or something, we'd have fantastic games. but no, we get this. "the most anticipated game in history".

  • Erratic
    • December 3, 2011 at 8:04 PM
    • #218

    Play Nintendo games that have no voice acting or tutorials or stories and the same concepts and characters for the last 25 years and are still better than pretty much everything being made today.

    Even some 9.0 wankfest like Arkham City hasn't got shit on a Mario platformer on a shitty 3D handheld system. I put Batman down after an hour but somehow managed to beat Mario twice.

  • Puddy
    • December 3, 2011 at 8:29 PM
    • #219
    Quote from Erratic

    Even some 9.0 wankfest like Arkham City hasn't got shit on a Mario platformer on a shitty 3D handheld system.

    You lie!

  • Erratic
    • December 3, 2011 at 9:37 PM
    • #220

    I want to get back to it but after the tutorial bit I was pretty overwhelmed by everything. The gadget/abilities screen alone made me want to turn it off. And I'm pretty sick and tired of games with giant maps with little icons all over it for me to go and clear off. It pretty much kills whatever exploration I may have done on my own because more than telling me where the cool shit is, it's telling me where there isn't any cool shit, so don't go over there, where we didn't design anything, go here. Turning your game into a big task list kind of puts a damper on things.

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