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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • dux
    • May 6, 2013 at 3:13 PM
    • #221

    Reminds me of the old nightwatch stuff.

  • General Vivi
    • May 6, 2013 at 4:42 PM
    • #222

    I'm tempted to just post all of chells legend in this topic and be done with it.

  • ElectroSheep
    • May 6, 2013 at 4:53 PM
    • #223

    (((((((((((((((((((((((((((((((((

  • D3ads
    • May 6, 2013 at 4:59 PM
    • #224
    Quote from Seldoon182

    [Blocked Image: http://i.imgur.com/zO8fCw2.jpg]

    LUKS LEIK STALKER!!111

  • blackdog
    • May 7, 2013 at 10:21 AM
    • #225
    Quote from generalvivi

    I'm tempted to just post all of chells legend in this topic and be done with it.

    Please don't

  • Em'
    • May 7, 2013 at 1:20 PM
    • #226

    Really dig that screen Seldoon !

  • ⌐■_■
    • May 7, 2013 at 1:22 PM
    • #227

    It was FMPONE's, actually

  • Seldoon182
    • May 7, 2013 at 2:57 PM
    • #228

    ROLF !!! Made my day

  • General Vivi
    • May 7, 2013 at 8:44 PM
    • #229

    Opened up my old External Hd and found LOTS of stuff. I'll be posting it over the next few days. Expect a HUGE image dump on chell's legend.

    Going to start off with this cute little bathroom. No reason, it's just silly.

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  • General Vivi
    • May 7, 2013 at 9:26 PM
    • #230

    A bit ago I was messing with some Twitch style FPS gameplay in which the player had to kill a bunch of guards before the alarm went off. This map is actually pretty challenging and enjoyable to the "wants abuse" player. I haven't finished it just yet, but I could prob take a week or two and call it a day.

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  • General Vivi
    • May 7, 2013 at 9:39 PM
    • #231

    First string of Chell's Legend Videos to come!

    The main addition to my puzzles was Slow Motion / Sprint. These are some of the first puzzles you encounter that require you to perform some normal difficulty platforming maneuvers.

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    Here is a video of slowmo pad redirection using a portal. This was one of my Favorite puzzles in Chell's Legend. With a few more tweaks... I'm sure it could have been something special. The central element (the moving doors) is used to solve 2 puzzles. If you turn on Hard Mode, the central element becomes 3 puzzles.

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    Here is a flashback scene from Chell's Legend. In this scene, Chell tries to remember how she got to Aperture.

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    This was another flashback sequence where the player walks through one of Chell's lost memories. The setting is her Birthday which happened to take place on the beginning of the 7 year war.

    The scripting still uses some temp animations for the advisor, the lighting still needs another full pass.

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  • SamCom
    • May 7, 2013 at 9:46 PM
    • #232

    That Breach one is pretty slick, Vivi. Music adds a whole lot of good tension. Reminds me that I need to stop being lazy and add music to my stuffs.

  • blackdog
    • May 8, 2013 at 10:02 AM
    • #233
    Quote from generalvivi

    This was another flashback sequence where the player walks through one of Chell's lost memories. The setting is her Birthday which happened to take place on the beginning of the 7 year war.

    Lovelly! It has the "fair" vibe that Infinite is chock full of

    Really great environment storytelling.

    I remember you posted before the screens of the other flashback moment.

    Really like the "under renovation" feeling of the place in the hostage scenario.

  • JeanPaul
    • May 13, 2013 at 8:57 PM
    • #234

    Does this count? Terrain tests in Cryengine 2 from a couple of years ago. This map is an exact section of an island in hawaii that I ripped from a .dem file.

    [Blocked Image: http://i.imgur.com/rRE5YDD.jpg]

    [Blocked Image: http://i.imgur.com/yriWPCW.jpg]

    And that annoying ass blending problem I could never find a fix for

    [Blocked Image: http://i.imgur.com/QHYVolf.jpg]

    WAIT A SECOND THIS ISNT SOURCE!

  • e-freak
    • May 13, 2013 at 10:39 PM
    • #235

    dude, that looks pretty good! why did you stop?

  • JeanPaul
    • May 14, 2013 at 12:15 AM
    • #236

    Well it was just a side project, so I stopped mainly to finish black mesa at the time

    That and I am completely clueless as the workflow in cryengine. In source getting a gameplay ready block out is easy, but in cryengine what do I do? I always felt like I was detailing before anything was fun.

  • LATTEH
    • May 15, 2013 at 12:01 AM
    • #237

    This was for a RP mod for Gmod that everyone just stoped working. I just did the visuals for it (a lot of models were ported). (its been over a year and a half since i worked on it thought i share.

    [Blocked Image: http://i.imgur.com/MTikV36.jpg]

    [Blocked Image: http://i.imgur.com/IwjlXVG.jpg]

    [Blocked Image: http://i.imgur.com/G4Lnwmt.jpg]

    Sorry for not having ingame ones. Oh wait LOL this is old.

    [Blocked Image: http://i.imgur.com/bzX71m6.jpg]

  • robert.briscoe
    • May 15, 2013 at 12:37 AM
    • #238

    Something I never got around to finishing for the Polycount Escape thing:

    [Blocked Image: http://i.imgur.com/NuN7im2.jpg]

    [Blocked Image: http://i.imgur.com/IxTgtUP.jpg]

    Was a fun, short experiment to get more practise at a hand-painted art-style

  • Nysuatro
    • May 15, 2013 at 1:33 AM
    • #239

    Reminds me of a movie from Studio Gibli

  • Evert
    • May 15, 2013 at 7:10 AM
    • #240

    That looks great rob

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