Reminds me of the old nightwatch stuff.
ITT: Post maps/scenes that never saw the light of the day.
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I'm tempted to just post all of chells legend in this topic and be done with it.
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Quote from Seldoon182
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LUKS LEIK STALKER!!111
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Quote from generalvivi
I'm tempted to just post all of chells legend in this topic and be done with it.
Please don't

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Really dig that screen Seldoon !
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It was FMPONE's, actually

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ROLF !!! Made my day
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Opened up my old External Hd and found LOTS of stuff. I'll be posting it over the next few days. Expect a HUGE image dump on chell's legend.
Going to start off with this cute little bathroom. No reason, it's just silly.
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A bit ago I was messing with some Twitch style FPS gameplay in which the player had to kill a bunch of guards before the alarm went off. This map is actually pretty challenging and enjoyable to the "wants abuse" player. I haven't finished it just yet, but I could prob take a week or two and call it a day.
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First string of Chell's Legend Videos to come!
The main addition to my puzzles was Slow Motion / Sprint. These are some of the first puzzles you encounter that require you to perform some normal difficulty platforming maneuvers.
Here is a video of slowmo pad redirection using a portal. This was one of my Favorite puzzles in Chell's Legend. With a few more tweaks... I'm sure it could have been something special. The central element (the moving doors) is used to solve 2 puzzles. If you turn on Hard Mode, the central element becomes 3 puzzles.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Here is a flashback scene from Chell's Legend. In this scene, Chell tries to remember how she got to Aperture.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.This was another flashback sequence where the player walks through one of Chell's lost memories. The setting is her Birthday which happened to take place on the beginning of the 7 year war.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.The scripting still uses some temp animations for the advisor, the lighting still needs another full pass.
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That Breach one is pretty slick, Vivi. Music adds a whole lot of good tension. Reminds me that I need to stop being lazy and add music to my stuffs.
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Quote from generalvivi
This was another flashback sequence where the player walks through one of Chell's lost memories. The setting is her Birthday which happened to take place on the beginning of the 7 year war.
Lovelly! It has the "fair" vibe that Infinite is chock full of

Really great environment storytelling.
I remember you posted before the screens of the other flashback moment.
Really like the "under renovation" feeling of the place in the hostage scenario.
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Does this count? Terrain tests in Cryengine 2 from a couple of years ago. This map is an exact section of an island in hawaii that I ripped from a .dem file.
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And that annoying ass blending problem I could never find a fix for
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WAIT A SECOND THIS ISNT SOURCE!
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dude, that looks pretty good! why did you stop?
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Well it was just a side project, so I stopped mainly to finish black mesa at the time

That and I am completely clueless as the workflow in cryengine. In source getting a gameplay ready block out is easy, but in cryengine what do I do? I always felt like I was detailing before anything was fun.
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This was for a RP mod for Gmod that everyone just stoped working. I just did the visuals for it (a lot of models were ported). (its been over a year and a half since i worked on it thought i share.
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Sorry for not having ingame ones. Oh wait LOL this is old.
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Something I never got around to finishing for the Polycount Escape thing:
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Was a fun, short experiment to get more practise at a hand-painted art-style

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Reminds me of a movie from Studio Gibli
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That looks great rob

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