Wow, thats some insane work for source, he should definitely port that to something.
ITT: Post maps/scenes that never saw the light of the day.
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Wow, there's some beautiful work in here- time to dig for some of my own old stuff...finally something to do with it!
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its not based on any specific real life location. the level was supposed to be set in "a nameless italien city during ww2"
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images don't work for me

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Terminal
My absolute favorite map from Modern Warfare 2 that I decided to do for Counter-Strike.
The map itself contains about 100% custom content taken from Modern Warfare 2 and ported to Source.
I NEVER got around to building the actual planes outside and the rest of the interior. Also suffering from some horrible bugs in-game, probably due to the massive amounts of brushes in this map.
These are one of the many reasons why this will never see the light of day
lol[Blocked Image: http://i.imgur.com/u0X5W.jpg]
[Blocked Image: http://i.imgur.com/nMbzM.jpg]
[Blocked Image: http://i.imgur.com/j42aK.jpg]
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[Blocked Image: http://i.imgur.com/EkoOV.jpg]
[Blocked Image: http://i.imgur.com/CALXy.jpg]
[Blocked Image: http://i.imgur.com/9Bnat.jpg]
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Quote from KosireDisplay More
Terminal
My absolute favorite map from Modern Warfare 2 that I decided to do for Counter-Strike.
The map itself contains about 100% custom content taken from Modern Warfare 2 and ported to Source.
I NEVER got around to building the actual planes outside and the rest of the interior. Also suffering from some horrible bugs in-game, probably due to the massive amounts of brushes in this map.
These are one of the many reasons why this will never see the light of day
lol[Blocked Image: http://i.imgur.com/u0X5W.jpg]
[Blocked Image: http://i.imgur.com/nMbzM.jpg]
[Blocked Image: http://i.imgur.com/j42aK.jpg]
[Blocked Image: http://i.imgur.com/Gq4sk.jpg]
[Blocked Image: http://i.imgur.com/mwsH4.jpg]
[Blocked Image: http://i.imgur.com/EkoOV.jpg]
[Blocked Image: http://i.imgur.com/CALXy.jpg]
[Blocked Image: http://i.imgur.com/9Bnat.jpg]
still awesome
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instantly recognized it. impressive work!
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Very cool dude!
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I guess originality is nothing these days then, if even some pros here get impressed by something that's basically 1:1 copy with 100% ripped content.
I would be okay of a remake though, if you tried to make it your own somehow, by altering layout or having bit different looks that makes it look less of a clone.Sure, it does look nice, but I could almost say it's by no means because of your level designing skill/creativity.
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Quote from SotaPoika
I guess originality is nothing these days then, if even some pros here get impressed by something that's basically 1:1 copy with 100% ripped content.
I would be okay of a remake though, if you tried to make it your own somehow, by altering layout or having bit different looks that makes it look less of a clone.This.
Looks pretty nice though.
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Obviously he didn't make the layout, but even a port requires some work and talent.
To be honest I think it would be cool if you did a remake with some tweaks to the layout and if you used new, custom assets (ripping them from MW2 might get you into legal issues).
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Even a straight rip would be a technical challenge, and to get something that looks good on a completely different engine is itself impressive. It's more of a technical marvel than anything, obviously nobody is saying "good job creating all that content"
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But when don't know if it runs well

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Quote from Kosire
Terminal
My absolute favorite map from Modern Warfare 2 that I decided to do for Counter-Strike.
Gosh! I was doodling down a layout for a small terminal map just a few days ago
I was thinking about the new Demolition mode in CSGO to find a small project to get my brushing going again.Impressive build, congrats

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Quote from SotaPoika
I guess originality is nothing these days then, if even some pros here get impressed by something that's basically 1:1 copy with 100% ripped content.
I would be okay of a remake though, if you tried to make it your own somehow, by altering layout or having bit different looks that makes it look less of a clone.Sure, it does look nice, but I could almost say it's by no means because of your level designing skill/creativity.
could it be possible that being original wasn't his intent to begin with?
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[Blocked Image: http://img201.imageshack.us/img201/6088/44741929.png]
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[Blocked Image: http://img27.imageshack.us/img27/571/48659497.png]
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Quote from SotaPoika
I guess originality is nothing these days then, if even some pros here get impressed by something that's basically 1:1 copy with 100% ripped content.
I would be okay of a remake though, if you tried to make it your own somehow, by altering layout or having bit different looks that makes it look less of a clone.Sure, it does look nice, but I could almost say it's by no means because of your level designing skill/creativity.
I don't get straight rips, COD and CS play pretty differently, what works in one is not even likely to work in the other. That map wasn't even fun in CODMW2 it was a circular cluster fuck.
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I liked it and I can definitely see it being adapted to fit CS, if at the very least for demolition or gungame.
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Some really cool stuff on here guys. Thought id throw in some of mine from my highly unproductive stint at Goldeneye: Source. The guys there shouldn't mind.
Well start with ge_depository
[Blocked Image: http://i.imgur.com/7rpUddC.jpg]
Followed by my first attempt at the displacements for ge_jungle...
[Blocked Image: http://i.imgur.com/DpAMgA3.jpg]
And then my concepts that i tried to make out of displacements and failed...
[Blocked Image: http://i.imgur.com/tFqblBZ.jpg]
Ill post more of my unfinished crap later

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hah that's awesome

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