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Prey

  • sarge mat
  • March 14, 2011 at 3:45 PM
  • FMPONE
    • May 12, 2017 at 11:42 AM
    • #141
    Quote from Sprony

    On 5/11/2017 at 3:23 AM, Sprony said: Yeah, it's really up to the player to keep combat interesting. You have a lot of toys to play with, but if you keep doing the same thing then yeah, the combat sucks.

    The game does have one of the best realized worlds I've ever seen in a game. The graphics are so so, but the unique art style and original interior design give it a refreshing look. Plus, everything has a logical place making Talos 1 more than a mere game world. It looks and feels like a functional place.

    Revising my early take on this.

    It cooks up, it heats up. This game gets going big time. This is a fucking game.

  • dux
    • May 12, 2017 at 1:54 PM
    • #142

    You'd make a great game reviewer with those snap judgements

  • -HP-
    • May 12, 2017 at 6:52 PM
    • #143

    Man... the first hour of this game is a trip! The second the game and the story "clicks" in your head is a great little moment.

    Also, I didn't know this was going to be a spiritual sucessor to Bioshock/SS2 to this level, it's basically the same formula and that makes me soooo god damn happy! :D

    Really loving the game, combat's mediocre so far, but I'd say as a whole package the game really delivers! So far, it's been impressing me in a lot of ways, maybe the environment art isn't exactly blowing my socks off but it does it's job.

    So far, it definitely gets my recommendation, Bethesda delivers once again, I love these kind of games man.

  • Sentura
    • May 16, 2017 at 6:42 PM
    • #144

    I picked up this game yesterday and it's sick. It's everything I wanted from a AAA production. Love the architecture, love the themes, loved the intro. It's really what I was hoping Dishonored 2 would be I guess.

    Quote from [HP]

    On 5/12/2017 at 6:52 PM, [HP] said: Really loving the game, combat's mediocre so far, but I'd say as a whole package the game really delivers!

    I personally really like how combat is structured. Even on normal enemies are hard to kill, so you have to find ways around to kill them. I usually sneak up on them from behind with a shotgun and unload in stealth for the bonus damage, but sometimes even that isn't enough. I've also used turret setups to bait enemies to attack me only to get destroyed by the turret. It's more of a puzzle than going straight into it guns blazing, which is much much better than any other shooter game where combat is one dimensional.

    I'm not too sure about the enemies running from you at low health, but at the same time it does add another layer of tension while you try and figure where they went so you can finish them off.

  • FMPONE
    • May 16, 2017 at 8:41 PM
    • #145
    Quote from Sentura

    1 hour ago, Sentura said: I picked up this game yesterday and it's sick. It's everything I wanted from a AAA production. Love the architecture, love the themes, loved the intro. It's really what I was hoping Dishonored 2 would be I guess.

    I personally really like how combat is structured. Even on normal enemies are hard to kill, so you have to find ways around to kill them. I usually sneak up on them from behind with a shotgun and unload in stealth for the bonus damage, but sometimes even that isn't enough. I've also used turret setups to bait enemies to attack me only to get destroyed by the turret. It's more of a puzzle than going straight into it guns blazing, which is much much better than any other shooter game where combat is one dimensional.

    I'm not too sure about the enemies running from you at low health, but at the same time it does add another layer of tension while you try and figure where they went so you can finish them off.

    My criticism of the combat reminds me of all the reasons they cut the water tentacle octopus things from HL2, that they were hard to track because you lose perspective when the tentacle flies at you. The enemies in Prey are just weird to fight, but that definitely has some upsides from a horror perspective

  • PogoP
    • May 16, 2017 at 11:41 PM
    • #146

    Really loved this game, completed it the other day. Got a bit bored of all the running backwards and forwards though, it got a bit convoluted towards the end. Still, really great experience.

    Did anyone use any of the Mimic powers? I focused all my Neuromods on the 'normal' skills instead.

  • WD
    • May 17, 2017 at 5:57 AM
    • #147

    I completed 'human' run too. I pretty much agree with @PogoP, it does get a bit repetitive towards the end but I really liked the focus the game has. It forces you to experiment different ways to use your environment against the enemies by limiting you to just shooting them.

    At the beginning I did ambushes with triggered mines and turrets, I did fire traps from oil puddles, I bashed em with whatever I picked up from the ground, I used explosive objects to pulverize em, but once my weapons got so much more powerful and I was swimming with resources I just started shooting them in the end because bullets were not an issue anymore.

    There was also a whole arsenal of psionic powers on the alien side of neuromods I didn't even touch. I maybe should have tried them.

    The biggest issue was just the open world concept and never knowing how the player might proceed with the game if I had done way less side missions the game would have advanced better giving more variations, but I chose to sidetrack the main quest and collect huge amount of stuff along the way. The game was still totally awesome and really worth it. The ending also was quite something.

    On to the next run with alien powers!

  • Sentura
    • May 17, 2017 at 8:16 AM
    • #148
    Quote from FMPONE

    11 hours ago, FMPONE said: My criticism of the combat reminds me of all the reasons they cut the water tentacle octopus things from HL2, that they were hard to track because you lose perspective when the tentacle flies at you. The enemies in Prey are just weird to fight, but that definitely has some upsides from a horror perspective

    I get what you're saying and I agree to some extent. I don't think it's great when small enemies suddenly lash out with tentacles because it seems like their hitbox changes weirdly. I still don't think I've had many cases where small enemies have been an issue, mostly because I back off a bit and shoot them instead of letting them get the better of me in melee range.

  • Jetsetlemming
    • May 19, 2017 at 11:32 AM
    • #149

    Currently playing through this on hard, about four hours in. All the "???" enemies are bullet (/glue/wrench whack/stun gun zap) sponges so far, unless I get a good toss of an explosive can at them, but it definitely keeps me on my toes when even the common mimicks can sometimes kick my ass. Also pretty interested in the story and its mystery so far. :) I tried exploring the outside of the station during the Zero G bit, as part of the second story quest, and got the shit kicked out of me by not one, not two, but three different weird aliens I'd never seen anything remotely like. Space is scary. :o

  • FMPONE
    • May 20, 2017 at 11:10 AM
    • #150
    Quote from Jetsetlemming

    23 hours ago, Jetsetlemming said: Currently playing through this on hard, about four hours in. All the "???" enemies are bullet (/glue/wrench whack/stun gun zap) sponges so far, unless I get a good toss of an explosive can at them, but it definitely keeps me on my toes when even the common mimicks can sometimes kick my ass. Also pretty interested in the story and its mystery so far. :) I tried exploring the outside of the station during the Zero G bit, as part of the second story quest, and got the shit kicked out of me by not one, not two, but three different weird aliens I'd never seen anything remotely like. Space is scary. :o

    The space part honestly felt so stunning the first time, it made me realize that was something I'd always wanted to do in a game but never knew

  • laminutederire
    • May 20, 2017 at 1:08 PM
    • #151

    Damn 7 min and 48 seconds to complete this game. That's some insanely glitchy way of playing it. How long is this game in a normal playthrough?

  • Sentura
    • May 20, 2017 at 10:43 PM
    • #152
    Quote from laminutederire

    9 hours ago, laminutederire said: Damn 7 min and 48 seconds to complete this game. That's some insanely glitchy way of playing it. How long is this game in a normal playthrough?

    Took me about 28 hours or so. I just finished it basically.

    On a closing note, the game is superb at almost every level. It asks the right questions, the gameplay is some of the best, the levels and environments are solid gold. Spacing walking was great, even if rolling around made me queasy. The only thing I would say is that the game desperately needed to add more mineral resources, because even at the end game when I had tons of other resources, there was just:

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    But seriously, GOTY contender. I don't feel like I've been this immersed in a game in a long while.

  • Jetsetlemming
    • May 21, 2017 at 12:29 AM
    • #153
    Quote from Sentura

    1 hour ago, Sentura said: Took me about 28 hours or so. I just finished it basically.

    On a closing note, the game is superb at almost every level. It asks the right questions, the gameplay is some of the best, the levels and environments are solid gold. Spacing walking was great, even if rolling around made me queasy. The only thing I would say is that the game desperately needed to add more mineral resources, because even at the end game when I had tons of other resources, there was just:

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    But seriously, GOTY contender. I don't feel like I've been this immersed in a game in a long while.

    The Recycler grenades are the single best weapon idea in a video game since the Gravity Gun IMO, and they solve this problem (at least in my experience). If you can move an object around (even if only theoretically bc you don't have enough leverage), a Recycler grenade can eat it and turn it into resources for you. :D You can also use them on whole alien corpses (or live aliens!) to get extra Exotic material, too.

  • Jetsetlemming
    • May 22, 2017 at 10:06 PM
    • #154

    (late game monster spoilers) Goddamn this is so satisfying to do, though.

    https://gfycat.com/ImpassionedLimpingCowrie


    edit: awww, it cut off the ending where I killed the baddie with a recycler grenade. I guess gfycat has a 20 second limit or something, I edited for 30 seconds :(

  • -HP-
    • May 24, 2017 at 5:52 PM
    • #155

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  • blackdog
    • May 28, 2017 at 11:16 AM
    • #156

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    Apparently there will be a written pie e as well

  • Sentura
    • May 28, 2017 at 5:53 PM
    • #157
    Quote from blackdog

    6 hours ago, blackdog said:

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    Apparently there will be a written pie e as well

    Without spoiling anything, feels like the new Prey took that idea and made it better

  • dux
    • May 29, 2017 at 2:43 PM
    • #158

    18 hours in and experienced my first crash at Deep Storage

  • PaulH
    • May 29, 2017 at 7:21 PM
    • #159

    Just finished playing through this. I wanted to enjoy it as much as you guys seem to have but just couldn't, it was just ok overall I thought. The combat never really crossed the line from annoying to fun for me, you never end up feeling like a typhon smashing badass - maybe that's the point and the odds are always stacked against you to make things scarier, but then being scary wasn't something it was good at either (even with the mimics, which seemed to spawn out of my view cone most of the time rather than presenting any jump scare moments). The space sections were frustrating and disorientating, the little alien pods that race up to you and explode were the worst. There was a point in the midsection of the game where

    Spoiler Most of the airlocks are locked and you have to find other means of entering the ship from space, but the entrances were hard to find and I was constantly flying into dark parts of the outer ship and hurting myself or getting swamped by flying aliens

    I also spent the last few hours of the game simply sprinting between airlocked sections to progress the story, which was normally a case of running for about a minute and then waiting for a two minute loading screen to disappear (on PS4) then running to the next loading screen and repeating. Really the segmentation of the world in this sense took away from the immersion a bit. I could've hung around in those areas to fight the aliens of course but the game never gave me a reason to do so, maybe if the combat was more fun and there was a levelling mechanic of sorts I might have.

    At the end I also reached a point where the game wiped the option for every to complete a bunch of side quests without warning me that progressing with the main quest would force this, which was a bit annoying though I probably wasn't going to attempt them all anyway. On the plus side I thought they had some interesting ideas such as the recycling technology, fabrication and the mimics, and I liked the fact that you could find everyone on board the ship if you wanted to and see what happened to them and the looking glass stuff was cool. I still found it interesting to play through in the end despite the general frustrations above.

  • -HP-
    • June 2, 2017 at 6:21 AM
    • #160

    Hey guys, I have an extra copy of Prey PC I ordered by mistake. PM me if you're interested and I can send you the key, as long as you actually play the game ofc.

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