Quote from SpronyOn 5/11/2017 at 3:23 AM, Sprony said: Yeah, it's really up to the player to keep combat interesting. You have a lot of toys to play with, but if you keep doing the same thing then yeah, the combat sucks.
The game does have one of the best realized worlds I've ever seen in a game. The graphics are so so, but the unique art style and original interior design give it a refreshing look. Plus, everything has a logical place making Talos 1 more than a mere game world. It looks and feels like a functional place.
Revising my early take on this.
It cooks up, it heats up. This game gets going big time. This is a fucking game.