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Liam Tart - Environment Artist

  • PogoP
  • February 28, 2011 at 1:30 AM
  • Minos
    • March 29, 2013 at 3:34 AM
    • #41

    Fixed up the alignment a bit:

    [Blocked Image: http://i.imgur.com/RH5aoCC.jpg]

    Quick mockup of something a bit cleaner:

    [Blocked Image: http://i.imgur.com/NHChjmZ.jpg]

  • PogoP
    • March 29, 2013 at 3:37 AM
    • #42

    Thanks for the feedback Minos. I think I'm gonna go with the first one with the alignment changes, I feel the second one is a bit too empty. That said, I think my original one could be a bit sleeker too. I'll try and find a nice balance.

  • FMPONE
    • March 29, 2013 at 9:56 AM
    • #43

    the sleekness of the second one places more empahsis on your work rather tahn the labels which are less important imo, its the images that matter

  • Puddy
    • March 29, 2013 at 10:01 AM
    • #44

    I have to agree with FMPONE here. Your work is great and should be the focus of the site.

  • PogoP
    • March 29, 2013 at 10:41 AM
    • #45

    Yeah, I see what you mean. I would still like a bit of contact information so I'll try and find a nice comprise.

    You guys are great, thanks so much for all the feedback. I really appreciate it!

  • knj
    • April 2, 2013 at 1:15 PM
    • #46

    Dude, where's your Black Messa stuf !?

  • PogoP
    • April 2, 2013 at 1:28 PM
    • #47

    It will be up there! It will be in the level design section.

    My site is now live, however, I haven't actually put in the content yet. That should be in by tonight or tomorrow, I just want to make sure it's functional first. It has changed a bit from my design because my design was a shitty Photoshop mockup, but I'm happy with how it turned out.

    I need to add links to my CV in the resumé section, too.

    Check it out: http://liamtart.com/

  • ElectroSheep
    • April 2, 2013 at 1:57 PM
    • #48

    Looks lik emine but better so it's good

  • PogoP
    • April 2, 2013 at 2:01 PM
    • #49

    Definitely not better! Needs a lot of work

    Really going to focus on lots more environment work outside of NS2 over the next few months.

  • knj
    • April 2, 2013 at 8:16 PM
    • #50

    shits looking rly good man !

  • Puddy
    • April 2, 2013 at 8:56 PM
    • #51

    I'd split up the source work into tf2 / black mesa.

    Use this as the thumbnail for black mesa (brighten it slightly though):

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/level_bm_6.jpg]

    Other than that, fantastic work PogoP. Incredibly sexy folio! I'm jealous. Did you make it all of it yourself?

  • arhurt
    • April 2, 2013 at 9:42 PM
    • #52

    Yeah Black Mesa is relevant enough to deserve its own section IMHO.

    And congrats on your great work man!

  • ElectroSheep
    • April 2, 2013 at 10:32 PM
    • #53

    +1 With Puddy two. This work desserve a page for itself ^^

  • PogoP
    • April 3, 2013 at 12:27 AM
    • #54

    Nice idea, Puddy. I've split it up into 2 sections.

    I designed the site, but my friend from uni made the site for me. Here's his site: http://www.samdoesth.at/

    Ok, all my work is now up and online! Check it out guys, and let me know what you think. I've included a few shots of bits from the Alpine scene too.

    http://liamtart.com/

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_01.jpg]

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_terrain_01.jpg]

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_grass_01.jpg]

  • JeanPaul
    • April 3, 2013 at 3:57 PM
    • #55

    In my experience the cryengine is extreme and you could definitely cram like 900% more clutter into that scene

  • PogoP
    • April 3, 2013 at 4:09 PM
    • #56

    Yep, it's still a WIP atm!

  • FMPONE
    • April 3, 2013 at 5:50 PM
    • #57

    jps point is funny but also slightly true, why not add some a) light beams b) dust motes/flies c) flowers, etc

  • Erratic
    • April 4, 2013 at 1:23 AM
    • #58

    More detail != better scene is very quaint so far.

  • PogoP
    • April 4, 2013 at 1:37 AM
    • #59

    I'm definitely going to add in some flowers and detail the path a bit more, as I've said before. The path is just really flat at the moment.

    I am actually working on another scene at the same time, practicing doing a more realistic building scene. I'll have shots soon!

  • Vilham
    • April 4, 2013 at 10:23 AM
    • #60

    My only complaint is that the grass sprites are too wide, it makes them obviously 2d.

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