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de_millraid

  • sk3tch
  • December 11, 2004 at 9:08 PM
  • sk3tch
    • December 11, 2004 at 9:08 PM
    • #1

    Until I scavange enough $$ to get a new computer...I'm still gonna map/play counterstrike 1.6.

    I want to make one more map for HL1 engine before I go.

    This map is nothing like some of the great works I've seen in these forums...I will listen to any criticisms and apply it to the map.

    Textures by blazeeer mainly ( hope he don't hate me for abusing them :roll: ).

    [Blocked Image: http://badger74.recongamer.com/bsfmap.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap2.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap3.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap4.jpg]

  • mike-0
    • December 11, 2004 at 9:13 PM
    • #2

    Looks pretty good, for a CPL style map. Change the bridge texture. It's too dark and contrasts too much with the other textures.

    The first and third screens look decent, but the other 2 areas need work.

  • Duff-e
    • December 11, 2004 at 9:27 PM
    • #3

    doesnt look bad at all

    i think you should change up the lighting a bit though....a little darker in places

  • ReNo
    • December 11, 2004 at 9:30 PM
    • #4

    Was about to say "Looks too much like the HL1 engine" until I actually reach your post - since you don't see many of them these days I guess I'm just not used to it Doesn't look bad but uses too much brick in the second last picture, some colour / material variation wouldn't hurt the scene.

  • Minos
    • December 11, 2004 at 9:48 PM
    • #5

    The map needs:

    * Better textures

    * Better lighting

    * More thematic elements

    * Better Skybox

    * Trims on the edges

    thats it

  • sk3tch
    • December 11, 2004 at 10:07 PM
    • #6
    Quote from Minotauro

    The map needs:* Better textures

    * Better lighting

    * More thematic elements

    * Better Skybox

    * Trims on the edges

    thats it

    Display More

    textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.

    lighting - more shadows? darker? HELP!

    thematic elements - You mean like barells? I'm going to add pipework and

    electrical lines later on...is that what you mean>?

    skybox - I'll work on getting a better one

    trim - the part I save for last and TAKES SO DAMN LONG.

  • ReNo
    • December 11, 2004 at 11:18 PM
    • #7

    I think by thematic elements he meant anything that gives the map a theme. Your missile/rocket thing would be an example (albeit a rather ugly one in my opinion, poor texture choice!), as would pipes, smokestacks, whatever makes the map feel like the place its meant to be.

  • Minos
    • December 12, 2004 at 12:32 AM
    • #8
    Quote from sk3tch

    textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.

    lighting - more shadows? darker? HELP!

    thematic elements - You mean like barells? I'm going to add pipework and

    electrical lines later on...is that what you mean>?

    skybox - I'll work on getting a better one

    trim - the part I save for last and TAKES SO DAMN LONG.

    Display More

    Textures: poke646.wad, the doener king's, slicky's, Max Payne, there are a lot of cool wads

    Lighting: More shadows and use of colors could be better. I'd go for a blue/pink'ish light_env and use texlights instead of light entities. Also try to avoid using the default values (like on those lamps on the first pic). And use -gamma around 0.75 (should make the map a bit darker).

    Thematic elements: what reno said

  • static07
    • December 12, 2004 at 12:34 AM
    • #9

    If it's a CPL style map, I wouldn't care to much about a theme, everything has been done, just do something with those "roofs" a trim or summin.

  • sk3tch
    • December 12, 2004 at 2:40 AM
    • #10

    Ok...believe it or not...I've always heard of texture lighting...just never used it. I can't believe this was something I could've used right along...Jeez am I new :roll: .

    As far as lighting and sky...Is this what is up to par?:

    [Blocked Image: http://badger74.recongamer.com/de_millraid.jpg]

    [Blocked Image: http://badger74.recongamer.com/de_millraid2.jpg]

    [Blocked Image: http://badger74.recongamer.com/de_millraid3.jpg]

    I notice CS players like brighter environments...by no means am I really trying to make a CPL map. This is my 2nd attempt at a de_map...using an older engine.

    ...and I know I'm not very original with the "mill/brick" theme...but I figure

    I want to walk before I can run.

  • Jezpuh
    • December 12, 2004 at 2:42 AM
    • #11

    So where's the mill?

  • sk3tch
    • December 12, 2004 at 2:51 AM
    • #12
    Quote from Jezpuh

    So where's the mill?

    mill is defined as : A building or collection of buildings that has machinery for manufacture; a factory.

    yeah...Ill add machinery later.

  • Algor
    • December 12, 2004 at 3:19 AM
    • #13

    Isn't one of Narby's CPL maps called mill something? D:

  • Tequila
    • December 12, 2004 at 3:23 AM
    • #14
    Quote from Algor

    Isn't one of Narby's CPL maps called mill something? D:

    Funnily enough, yes! 1/10 for originality!

  • sk3tch
    • December 12, 2004 at 3:33 AM
    • #15

    I can always change the map name.

    Quote

    ...and I know I'm not very original with the "mill/brick" theme...but I figureI want to walk before I can run.

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