1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_millraid

  • sk3tch
  • December 11, 2004 at 9:08 PM
  • sk3tch
    • December 11, 2004 at 9:08 PM
    • #1

    Until I scavange enough $$ to get a new computer...I'm still gonna map/play counterstrike 1.6.

    I want to make one more map for HL1 engine before I go.

    This map is nothing like some of the great works I've seen in these forums...I will listen to any criticisms and apply it to the map.

    Textures by blazeeer mainly ( hope he don't hate me for abusing them :roll: ).

    [Blocked Image: http://badger74.recongamer.com/bsfmap.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap2.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap3.jpg]

    [Blocked Image: http://badger74.recongamer.com/bsfmap4.jpg]

  • mike-0
    • December 11, 2004 at 9:13 PM
    • #2

    Looks pretty good, for a CPL style map. Change the bridge texture. It's too dark and contrasts too much with the other textures.

    The first and third screens look decent, but the other 2 areas need work.

  • Duff-e
    • December 11, 2004 at 9:27 PM
    • #3

    doesnt look bad at all

    i think you should change up the lighting a bit though....a little darker in places

  • ReNo
    • December 11, 2004 at 9:30 PM
    • #4

    Was about to say "Looks too much like the HL1 engine" until I actually reach your post - since you don't see many of them these days I guess I'm just not used to it Doesn't look bad but uses too much brick in the second last picture, some colour / material variation wouldn't hurt the scene.

  • Minos
    • December 11, 2004 at 9:48 PM
    • #5

    The map needs:

    * Better textures

    * Better lighting

    * More thematic elements

    * Better Skybox

    * Trims on the edges

    thats it

  • sk3tch
    • December 11, 2004 at 10:07 PM
    • #6
    Quote from Minotauro

    The map needs:* Better textures

    * Better lighting

    * More thematic elements

    * Better Skybox

    * Trims on the edges

    thats it

    Display More

    textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.

    lighting - more shadows? darker? HELP!

    thematic elements - You mean like barells? I'm going to add pipework and

    electrical lines later on...is that what you mean>?

    skybox - I'll work on getting a better one

    trim - the part I save for last and TAKES SO DAMN LONG.

  • ReNo
    • December 11, 2004 at 11:18 PM
    • #7

    I think by thematic elements he meant anything that gives the map a theme. Your missile/rocket thing would be an example (albeit a rather ugly one in my opinion, poor texture choice!), as would pipes, smokestacks, whatever makes the map feel like the place its meant to be.

  • Minos
    • December 12, 2004 at 12:32 AM
    • #8
    Quote from sk3tch

    textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.

    lighting - more shadows? darker? HELP!

    thematic elements - You mean like barells? I'm going to add pipework and

    electrical lines later on...is that what you mean>?

    skybox - I'll work on getting a better one

    trim - the part I save for last and TAKES SO DAMN LONG.

    Display More

    Textures: poke646.wad, the doener king's, slicky's, Max Payne, there are a lot of cool wads

    Lighting: More shadows and use of colors could be better. I'd go for a blue/pink'ish light_env and use texlights instead of light entities. Also try to avoid using the default values (like on those lamps on the first pic). And use -gamma around 0.75 (should make the map a bit darker).

    Thematic elements: what reno said

  • static07
    • December 12, 2004 at 12:34 AM
    • #9

    If it's a CPL style map, I wouldn't care to much about a theme, everything has been done, just do something with those "roofs" a trim or summin.

  • sk3tch
    • December 12, 2004 at 2:40 AM
    • #10

    Ok...believe it or not...I've always heard of texture lighting...just never used it. I can't believe this was something I could've used right along...Jeez am I new :roll: .

    As far as lighting and sky...Is this what is up to par?:

    [Blocked Image: http://badger74.recongamer.com/de_millraid.jpg]

    [Blocked Image: http://badger74.recongamer.com/de_millraid2.jpg]

    [Blocked Image: http://badger74.recongamer.com/de_millraid3.jpg]

    I notice CS players like brighter environments...by no means am I really trying to make a CPL map. This is my 2nd attempt at a de_map...using an older engine.

    ...and I know I'm not very original with the "mill/brick" theme...but I figure

    I want to walk before I can run.

  • Jezpuh
    • December 12, 2004 at 2:42 AM
    • #11

    So where's the mill?

  • sk3tch
    • December 12, 2004 at 2:51 AM
    • #12
    Quote from Jezpuh

    So where's the mill?

    mill is defined as : A building or collection of buildings that has machinery for manufacture; a factory.

    yeah...Ill add machinery later.

  • Algor
    • December 12, 2004 at 3:19 AM
    • #13

    Isn't one of Narby's CPL maps called mill something? D:

  • Tequila
    • December 12, 2004 at 3:23 AM
    • #14
    Quote from Algor

    Isn't one of Narby's CPL maps called mill something? D:

    Funnily enough, yes! 1/10 for originality!

  • sk3tch
    • December 12, 2004 at 3:33 AM
    • #15

    I can always change the map name.

    Quote

    ...and I know I'm not very original with the "mill/brick" theme...but I figureI want to walk before I can run.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™