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Building Texture Sets

  • Psy
  • February 12, 2011 at 4:54 PM
  • Psy
    • February 12, 2011 at 4:54 PM
    • #1

    In light of creating a whole bunch of models and textures to fit a Romanesque theme, I was wondering how some of you guys approach the creation of texture sets. Really, I'd like to find out a bit of info on how textures in a set can be created to complement each other in terms of style, colour scheme, etc.

  • Minos
    • February 13, 2011 at 3:10 AM
    • #2

    Trial and error.

    One thing you can do is try to use the same base for all your textures, this way they will all look a bit similar.

  • PhilipK
    • February 14, 2011 at 5:26 PM
    • #3

    It's always a balance between keeping the texture style and palette similar enough, while not making them too similar and boring.

    Something I seem to do quite often is to try and break down a palette early on where I have some strong base colors that I can continue to use throughout the set. That doesn't mean all other colors outside that palette are forbidden though (important )

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