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how to extract textures from TF2?

  • capone_adam
  • February 6, 2011 at 2:33 PM
  • capone_adam
    • February 6, 2011 at 2:33 PM
    • #1

    I don't have any experience of this type of thing but I'm wanting to extract textures from TF2 and keep a personal libary of them for reference. I have TF2 on steam but not sure what to do next? Heard about hammer tool but think that's just for previewing them? Any advise would be much appreciated.

  • Minos
    • February 6, 2011 at 2:35 PM
    • #2

    You will need GCFScape (to extract the files) and the Photoshop VTF plugin to open the files. You can find these on google.

  • capone_adam
    • February 6, 2011 at 3:11 PM
    • #3

    downloaded those but still not quite sure what to do? can't seem to locate anything tf2 on on gfc

  • Jenn0_Bing
    • February 6, 2011 at 3:22 PM
    • #4

    The .gcf files are located in:

    program files -> steam -> steamapps

    Then for the materials you want:

    team fortress 2 materials.gcf

    Inside the .gcf:

    tf -> materials

  • capone_adam
    • February 6, 2011 at 3:46 PM
    • #5

    thanks, now having trouble opening it in photoshop. Have placed the .dll and .8bi into correct folders and reopened photoshop but can't find an VTF import option? tried opening a vtf but doesn't recognise file format.

  • D3ads
    • February 6, 2011 at 4:08 PM
    • #6

    I use Crafty, it does everything you need and more;

    http://nemesis.thewavelength.net/index.php?p=45

  • capone_adam
    • February 6, 2011 at 4:13 PM
    • #7

    thanks but that doesn't seem to open up textures, only materials (which I couldn't locate anyway).

  • capone_adam
    • February 6, 2011 at 6:40 PM
    • #8

    can now import them using vtf editor but can only export 1 at a time. Any workarounds?

  • e-freak
    • February 6, 2011 at 6:54 PM
    • #9

    the VTF format has changed between the old source engine format and the orangebox source engine format. That's why the photoshop VTF doesn't work for opening files anymore. Exporting back into the engine works fine due to source being downwards compatible. Try talking to wunderboy maybe about a Photoshop plugin for VTF (he created one for Max) http://www.wunderboy.org/.

  • D3ads
    • February 6, 2011 at 8:54 PM
    • #10
    Quote from capone_adam

    thanks but that doesn't seem to open up textures, only materials (which I couldn't locate anyway).

    It opens everything, textures, skins, models, even bsp files.. read the instructions, it's got everything you need.

  • Minos
    • February 6, 2011 at 11:00 PM
    • #11
    Quote from capone_adam

    thanks, now having trouble opening it in photoshop. Have placed the .dll and .8bi into correct folders and reopened photoshop but can't find an VTF import option? tried opening a vtf but doesn't recognise file format.

    Are you on Photoshop 64-bit? The plugin only works on PS 32-bit.

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