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Battlefield 3

  • skdr
  • February 3, 2011 at 7:02 PM
  • Tisky
    • June 7, 2011 at 8:00 PM
    • #361
    Quote from Zyndrome

    More info on it here: http://e3.gamespot.com/story/6317535/ba ... -hands-on/

    Yeeeesssssssssss

    Omg, i´l never ride in the back!!!!!!! FO SHO!

  • Gloglebag
    • June 7, 2011 at 8:15 PM
    • #362

    Why the fuck would there be a guy in the back, one driver/main gunner and one machine gunner is the way it should be.

  • arhurt
    • June 7, 2011 at 8:28 PM
    • #363
    Quote from Gloglebag

    Why the fuck would there be a guy in the back, one driver/main gunner and one machine gunner is the way it should be.

    But then no one would die... the guy in the back must die.

  • Froyok
    • June 7, 2011 at 8:32 PM
    • #364
    Quote from Karram

    The sound design in the game is amazing. I always loved the sounds of Battlefield games.

    This is what suprised me the most on this presentation : the sounds.

    It's... well... incredibly amazing.

    I have never heard a game with such a beautiful sound like that.

  • Zyn
    • June 7, 2011 at 8:53 PM
    • #365

    Going to be more BF3 footage streamed here at 22:30 CET , which is about 40 minutes from this moment: http://www.ustream.tv/battlefield3

  • jaboo224
    • June 7, 2011 at 9:32 PM
    • #366
    Quote from Zyndrome

    Going to be more BF3 footage streamed here at 22:30 CET , which is about 40 minutes from this moment: http://www.ustream.tv/battlefield3

    sweet thanks for the heads up !

  • st0lve
    • June 8, 2011 at 10:07 AM
    • #367
    Quote from Gloglebag

    Why the fuck would there be a guy in the back, one driver/main gunner and one machine gunner is the way it should be.

    In a lot of battle tanks, there is a driver, commander, gunner and loader. I believe the loader is in the "back" of most designs. The co-ax machinegun is controlled by the gunner, and hatch mounted one is for the commander.Maybe BF3 should come out with some new APC designs, so that the grunts in the front will survive the longest

  • Tisky
    • June 8, 2011 at 11:31 AM
    • #368

    The commander sits in the back naturally since the gunner and loader is infront of him by the damn gun! Since the engine is in the "back" and everybody is in the middle of the tank, the commander is probably killed first from a back-attack. Ref:

    [Blocked Image: http://www.fprado.com/armorsite/Abrams_Pics/M1A2-Layout.png]

    Unless they are talking about an APC and not a tank.

  • Psy
    • June 8, 2011 at 11:53 AM
    • #369

    So there's still only 4 classes like BC2? Yay!

  • Grinwhrl
    • June 8, 2011 at 12:47 PM
    • #370
    Quote from Psy

    So there's still only 4 classes like BC2? Yay!

    The classes are back to the way they were in 2042! Yay!

    I love how the support class will have a suppression fire ability; I think when using the bipod? If the enemy team is caught in it, their visual blurs.

  • dux
    • June 8, 2011 at 4:20 PM
    • #371
    Quote from Dark

    If the enemy team is caught in it, their visual blurs.

    Oh god. Get this vision blurring shit out of my games.

  • Grinwhrl
    • June 8, 2011 at 4:43 PM
    • #372
    Quote from dux

    Oh god. Get this vision blurring shit out of my games.

    Don't run and gun and plan your tactics This feature will be a great buff for teamwork.

  • dux
    • June 8, 2011 at 6:25 PM
    • #373

    Run and gun + tactics worked perfectly well in bf2. Why does it need gimping?

  • Grinwhrl
    • June 8, 2011 at 8:46 PM
    • #374
    Quote from dux

    Run and gun + tactics worked perfectly well in bf2. Why does it need gimping?

    The other team working together has abilities to fuck your ass up for CODing. I don't think it will make the player blind like a flash bang for example. Might just slightly prevent the enemy players from wanting to; well many possible things that give the edge for supporting your team. You really dont see how this will make the support class useful and extra fun to play?

    Either way, when you get shot by any class, your vision gets blurry. And you can still run and gun all day as seen in the stream videos.

  • Sentura
    • June 8, 2011 at 11:04 PM
    • #375

    suppression fire shouldn't blur your vision, it should gib you instantly. one might even say instagib you.

    seriously, suppression fire basically allows no one to move within range without cover.

  • dux
    • June 8, 2011 at 11:23 PM
    • #376
    Quote from Dark

    The other team working together has abilities to fuck your ass up for CODing. I don't think it will make the player blind like a flash bang for example. Might just slightly prevent the enemy players from wanting to; well many possible things that give the edge for supporting your team. You really dont see how this will make the support class useful and extra fun to play?

    Either way, when you get shot by any class, your vision gets blurry. And you can still run and gun all day as seen in the stream videos.

    There was suppression fire in bf2 as well though, mind. It was when a fuck tonne of bullets came flying your way and you dived behind a wall And you were like "Hoooooooooooooo shiiiiii-"

  • Grinwhrl
    • June 9, 2011 at 1:19 AM
    • #377

    Ok here is the official statement: no blur, just dim and shake.

    Quote

    The Support class was super important in Battlefield: Bad Company 2 because it could heal, but they're given a new role in Battlefield 3:suppression. Shooting in an enemy's general direction is important in real combat, giving your own team a chance to move and gain position while the enemies are frightened into running for cover. Battlefield 3 takes this into account, and anyone firing a hail of lead near foes – something the Support class is especially good at, much more so with a fancy bi-pod attachment – will suppress the enemy. This not only garners points for the shooter, but dims and shakes the screen of those affected. Shooting to kill is an important role, but shooting to provide actual supporting fire is now emphasized as well.

  • Pampers
    • June 9, 2011 at 2:06 AM
    • #378

    I for one, welcome this, it already works perfectly in Project Reality

  • Zyn
    • June 9, 2011 at 2:08 AM
    • #379

    There's a suppression system in the next Red Orchestra too, so it could become a trend in more shooters.

  • Erratic
    • June 9, 2011 at 2:29 AM
    • #380

    So happy it's not BF2. Though I am not surprised, since it's called BF3.

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