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dm_rebar

  • von*ferret
  • December 11, 2004 at 4:37 AM
  • Mazy
    • December 15, 2004 at 10:38 AM
    • #81
    Quote from KidDynamite

    and no i don't have uber leet video card that does super AA times 1000 as you can see :P

    ur still my reggin tho

  • Duff-e
    • December 15, 2004 at 11:58 AM
    • #82

    whats a reggin D:

  • JynxDaddy
    • December 15, 2004 at 12:49 PM
    • #83

    [Blocked Image: http://news.bbc.co.uk/olmedia/1815000/images/_1818908_sam150.jpg]

    Dont worry kid, only crazy people like mazy run hl2 with AA

  • Nazul
    • December 15, 2004 at 2:29 PM
    • #84

    wow , that's cool

  • Zyn
    • December 15, 2004 at 2:47 PM
    • #85

    Hmmm, you should place func_clip_vphysics brushes around the map, so players can't shoot weapons and props outside the map, like outside the fences. Weapons respawns, but props like barrels doesn't. Maybe also some strategic placements of areaportals would lower the world rendering:

    http://%7boption%7d

    I am a crackhead and run HL2 with FSAAx4 ! D:

  • -Stratesiz-
    • December 15, 2004 at 2:56 PM
    • #86

    It looks brilliant now~

  • st0lve
    • December 15, 2004 at 3:01 PM
    • #87

    Wow really cool!

  • Spellbinder
    • December 15, 2004 at 4:49 PM
    • #88

    Thats cool!

    You could do a how to raise a map with the pics.

    Spellbinder.

  • static07
    • December 15, 2004 at 5:11 PM
    • #89

    .me has an orgasm

  • RA7
    • January 10, 2005 at 4:47 PM
    • #90

    New BETA??!!

    http://www.thevon.net/

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