Work in Progress. Adding detail and surrounding environment. Layout 100% done. Item and player placement 50% done.
dm_rebar
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ha i totally pwnd u guys with that gun powz
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very nice, but I'll have to play it to give some real crits/praise

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Looks pretty nice fetter, but the lighting needs some work. And that kerb looks xtremely strange

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Looks fairly good
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Looks great ferret.
I like the lighting in the first pic.
As JynxDaddy said one should really play a map before saying anything.
But it looks promissing at least

Spellbinder.
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Looks cool m8!
As someone said, it needs lights. My suggestion is to use those cool spotlights to add some more detail to level

Anyway, change the env light a bit to it generates shadows to the environment

Keep going.
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i agree. construction spotlights would do wonders for the map if properly placed. Me looks forward to more!
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have already been done.
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this is definitely the best source map ive seen so far. And looks like it fits HLDM as well. Id add some more colour, brightness and a happy skybox.
Btw doesnt this belong in the hl2dm contest forum?
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shouldnt you be asking what he is going to do with his prize money?
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not entering this map probably.
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I don't like it.
The colour scheme and lighting are very depressing. It looks like something you'd see in Red Orchestra. I'd prefer a bit of vibrancy to it.
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well, its rather limited how jolly a construction site looks...
i think it would be nice with the lights (looking forward to those screens),
and perhaps add more surrounding stuff, like other buildings and whatnot?
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Looks nice so far.
Don't know what to say that others haven't, so I'll shut up.

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Good work, and I have some suggestions:
- Make the ground into a displacement also. You can make your own blended materials for this, so you can keep the current texture and add spots of grass, together with detail.vbsp to add 2D-grass detail sprites on the grass-spots on the displacement (omg, hard to read eh?). Some bulges here and there but not mountainpeaks
.- Spotlights in dark areas, like the red cagelight-prop with an intense red light_spot pitched downwards from the prop.
- Env_sun

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y00 can do bettar fettar~

It does look very good playability wise.
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It looks good. It's a little different than every other map being made for hl2, which is a good thing.
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Looking good.
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There's one thing I notice in HL2 maps...they're so gloomy and grey (except the sky).
Nice job on the map so far von*ferret ...Only thing I would complain about has more to do with the new engine than you. :wink:
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