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dm_rebar

  • von*ferret
  • December 11, 2004 at 4:37 AM
  • von*ferret
    • December 14, 2004 at 10:43 AM
    • #61

    the crane holds the RPG. However with the physics objects as it is on it, when I had the crane moving the constraints acted quite wierd and would start spazzing out after 45 seconds of the level operating. I'll keep playing with the physics but how I have it set up it doens't look there is going to be much hope for that. I understand you want for that, because that was my original plan. For now you'll have to just deal with a platform that moves when jumped on, but the crane wont be tugging the platform anywhere sadly.

  • Squad
    • December 14, 2004 at 1:48 PM
    • #62

    Awesome pics!

  • von*ferret
    • December 14, 2004 at 2:06 PM
    • #63

    sonic and i had some fun tonight. We decided to prove to you all there ARE physics objects EVERYWHERE and gathered some and put them in the cart. However the car proved to be too small so we moved to the truck. Even the truck couldn't handle the portion of objects we gathered. SO THERE.

    [Blocked Image: http://ferret.hl-nightwatch.net/full1.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/full2.jpg]

  • Crackerjack
    • December 14, 2004 at 2:08 PM
    • #64

    hey those wooden things werent there last time!

  • Spellbinder
    • December 14, 2004 at 2:08 PM
    • #65

    Hahahaha.

    ROFL

    Thats great work ferret.

    And sonic offcourse

    Spellbinder.

  • FrieChamp
    • December 14, 2004 at 3:29 PM
    • #66

    That's about the amount of physicalized objects in one room of the hl2dm prison map

    It's not a problem, your map layout and the overall gameplay in the map is more old fashioned, more open spaced with not so many physicalized objects like in the official hl2dm maps. That doesn't mean it's bad, it's both fun, it's a matter of taste.

  • KidDynamite
    • December 14, 2004 at 8:38 PM
    • #67

    personally i HATE the physic objects, so thank you for not putting one every 5 feet fetter. Looking great man PLAYTEST TONIGHT!

  • Duff-e
    • December 14, 2004 at 9:47 PM
    • #68

    personally i think you should spice it up a bit since its a construction site....what do i mean? put some breakable scaffolding that have gigantic concrete barriers or something on top and if you break it it will kill the guys under it

    just a suggestion....especially if you're planning on entering this into the contest....because if i were them i would want to see the "omg super cool amazing physics" some how incorporated in a new way (besidse tossing an explosive barrel in someones face)

  • DudeTor
    • December 14, 2004 at 10:35 PM
    • #69

    Very nice Fetter! Love your work! Maybe a ditch with some muddy water somewhere near that truck in the open area?

  • Fletch
    • December 15, 2004 at 1:11 AM
    • #70
    Quote from DUFFY

    personally i think you should spice it up a bit since its a construction site....what do i mean? put some breakable scaffolding that have gigantic concrete barriers or something on top and if you break it it will kill the guys under itjust a suggestion....especially if you're planning on entering this into the contest....because if i were them i would want to see the "omg super cool amazing physics" some how incorporated in a new way (besidse tossing an explosive barrel in someones face)

    the problem with that is it's only a one time thing. the second somebody does that, it's over. Anything that is dynamic in multiplayer maps needs to be repeatable for it to have any merit.

  • Duff-e
    • December 15, 2004 at 1:53 AM
    • #71

    good point fletch....i was thinking in terms of counterstrike and failed to realize that it would never reset

  • mike-0
    • December 15, 2004 at 2:14 AM
    • #72

    ugh, counterstrike... i havent played that game in months.

  • von*ferret
    • December 15, 2004 at 2:15 AM
    • #73

    I had the platform at first have a button over near the truck that when pushed would drop the platform and the barrels and the RPG. But you cant get the platform to reset so I had to ditch that idea.

  • Duff-e
    • December 15, 2004 at 3:07 AM
    • #74

    fyi its not cool to hate cs anymore

  • von*ferret
    • December 15, 2004 at 3:11 AM
    • #75

    null

  • Mazy
    • December 15, 2004 at 9:33 AM
    • #76
    Quote from DUFFY

    fyi its not cool to hate cs anymore

  • JynxDaddy
    • December 15, 2004 at 9:50 AM
    • #77

    Add a toilet and a watermelon to top it off~

  • von*ferret
    • December 15, 2004 at 10:16 AM
    • #78

    kid saved every build lol

    gg

    [Blocked Image: http://ferret.hl-nightwatch.net/build1.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build2.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build3.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build4.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build5.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build6.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build7.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build8.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build9.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build10a.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build10b.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build10c.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build10d.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/build10e.jpg]

  • JynxDaddy
    • December 15, 2004 at 10:18 AM
    • #79

    Thats cool

  • KidDynamite
    • December 15, 2004 at 10:19 AM
    • #80

    The last 5 pictures are from the latest dm_rebar_b5 build.

    and no i don't have uber leet video card that does super AA times 1000 as you can see :P

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