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dm_rebar

  • von*ferret
  • December 11, 2004 at 4:37 AM
  • ReNo
    • December 11, 2004 at 8:08 PM
    • #21

    Looks cool to play and I like the theme, but to me it just doesn't look like source. Most likely because you have been liberal with your use of props and displacement surfaces On a more serious note though, adding in more colour and contasting lighting will make a huge difference, as would a bit of an increased detail level. Got potential though, looking forward to playing it

  • von*ferret
    • December 11, 2004 at 8:46 PM
    • #22

    -Spotslights have been included in the latest built.

    -Env_Light will stay the same. I like the dirty feeling. Color will come from the action, spotlights, and players.

    -The map is probably not going into the HLDM contest RD. SPeaking of which I'd love to talk to you about entities.

    -the Sorroundings are not on display for a reason, they are not done yet. I'm focusing on getting good frame rates with what needs to be in place before sprinkling the building props everyone goes gooey for.

    -I'll look into adding grass detail sprites to the dirt, but I dont know how and at this point there are other priorities. But we love the idea and tried it yeterday afternoon real quick.

    -This skybox doesn't have a real "sun" location so an env_sun might not be nesc.

    -Strat I know it doesn't look complex and uber interesting. But that is kinda the point. The gameplay is intense and different from anything else you're going to find for HL2DM.

    -Reno I think you're meaning to say I've been "conservative" with my use of displacement and props. Like I said, i added spotlights I'll try to update the pics sooner or later.

  • ReNo
    • December 11, 2004 at 9:27 PM
    • #23

    LOL good point Ferret, dunno why I the hell I mixed those two up

  • static07
    • December 12, 2004 at 12:36 AM
    • #24

    looks good reminds me somehow of both cs_assault and de_vertigo

  • RA7
    • December 12, 2004 at 10:43 AM
    • #25

    Nice indeed, reminds of me of VERTIGO.

  • Dreaded Fist
    • December 12, 2004 at 11:20 AM
    • #26

    First I'd grab it firmly on the hip with my right hand as I penetr.... Er.. Everything is great imo, except for the barricade things. You should be able to pick them up and fire them around as well.

  • OL
    • December 12, 2004 at 11:20 AM
    • #27

    i havnt played it, but from the shots it looks pretty barren... like a hl1 map almost. you should liven it up a little with some machinery maybe, scaffolding, construction site stuff.

    if its for hl2dm it should have lots to throw around also, i dont see much!

  • nico
    • December 12, 2004 at 2:16 PM
    • #28

    perhaps some new screens soon?

  • DelaZ
    • December 12, 2004 at 3:17 PM
    • #29

    Looks cool but reminds me of vertigo. I bet the HL2 engine can do alot more than this

  • spacer
    • December 12, 2004 at 4:44 PM
    • #30

    It looks a lot like Max Payne 2... which is a good thing .

  • wacko
    • December 12, 2004 at 8:56 PM
    • #31
    Quote from OL

    i havnt played it, but from the shots it looks pretty barren... like a hl1 map almost. you should liven it up a little with some machinery maybe, scaffolding, construction site stuff.

    All that stuff is there, you just had to find something dumb to bitch about because you know its a good looking map. All stuff is in the map, There are many things you can toss around, there is scaffolding, but there are not a lot of HL2 props that relate to that stuff unless you want giant piles of head crabs on the ground... On top of that where do the rules state the map has to look or have crap other then textures from or in HL 2 ??

    The map is good, abit dark from me, but the latest version of the map which I just got done running around has come a long way from what it started as. The map is the win, but what ferret is going to do will be BETTER and pwn you all MUAHUAHUAHUAHUAHAUHAUHAHU

  • ReNo
    • December 12, 2004 at 9:02 PM
    • #32

    Yeah, lets all just sit and go "wow man, thats awesome" without giving suggestions. Thats a great way to build a mutually beneficial community :roll:

  • von*ferret
    • December 12, 2004 at 9:24 PM
    • #33

    Started a 3d Skybox but deleted it because I hated it, will attempt that later.

    The pictures came out really dark. Thanks halflife. They are not this dark ingame.

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b21.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b22.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b23.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b24.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b25.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b26.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b27.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/dm_rebar_b28.jpg]

  • wacko
    • December 12, 2004 at 9:26 PM
    • #34

    great map ferret

  • Spellbinder
    • December 12, 2004 at 9:27 PM
    • #35

    Looks great.

    Wish i had skills like that.

    Spellbinder.

  • theiggsta
    • December 12, 2004 at 9:28 PM
    • #36

    OMG! Nice stuff fetter

    *pets u*

  • st0lve
    • December 12, 2004 at 9:28 PM
    • #37

    Nice.

  • FrieChamp
    • December 12, 2004 at 9:34 PM
    • #38

    Those round shaped "metal columns" (?) above the entrance look strange (I hope you get which ones I mean) and you could go a little bit more wild with them in general, in terms of height and such (a couple which stick out etc.).

    But this is detail anyway, I would love to playtest the map with you guys or at least take a run through the map on my own to give some more feedback.

    It's looking very promising.

  • OL
    • December 12, 2004 at 9:35 PM
    • #39

    hi that looks really good now

    fkuwacko btw

  • Evert
    • December 12, 2004 at 9:58 PM
    • #40

    New pics looks cool, but as you said dark.

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