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dm_rebar

  • von*ferret
  • December 11, 2004 at 4:37 AM
  • von*ferret
    • December 11, 2004 at 4:37 AM
    • #1

    Work in Progress. Adding detail and surrounding environment. Layout 100% done. Item and player placement 50% done.

  • KidDynamite
    • December 11, 2004 at 4:38 AM
    • #2

    ha i totally pwnd u guys with that gun powz

  • JynxDaddy
    • December 11, 2004 at 4:40 AM
    • #3

    very nice, but I'll have to play it to give some real crits/praise

  • Minos
    • December 11, 2004 at 5:03 AM
    • #4

    Looks pretty nice fetter, but the lighting needs some work. And that kerb looks xtremely strange

  • Tarky
    • December 11, 2004 at 6:49 AM
    • #5

    Looks fairly good !

  • Spellbinder
    • December 11, 2004 at 8:22 AM
    • #6

    Looks great ferret.

    I like the lighting in the first pic.

    As JynxDaddy said one should really play a map before saying anything.

    But it looks promissing at least

    Spellbinder.

  • skdr
    • December 11, 2004 at 10:22 AM
    • #7

    Looks cool m8!

    As someone said, it needs lights. My suggestion is to use those cool spotlights to add some more detail to level

    Anyway, change the env light a bit to it generates shadows to the environment

    Keep going.

  • Section_Ei8ht
    • December 11, 2004 at 11:27 AM
    • #8

    i agree. construction spotlights would do wonders for the map if properly placed. Me looks forward to more!

  • von*ferret
    • December 11, 2004 at 11:29 AM
    • #9

    have already been done.

  • RD
    • December 11, 2004 at 11:48 AM
    • #10

    this is definitely the best source map ive seen so far. And looks like it fits HLDM as well. Id add some more colour, brightness and a happy skybox.

    Btw doesnt this belong in the hl2dm contest forum?

  • Section_Ei8ht
    • December 11, 2004 at 11:56 AM
    • #11

    shouldnt you be asking what he is going to do with his prize money?

  • von*ferret
    • December 11, 2004 at 12:19 PM
    • #12

    not entering this map probably.

  • Fullauto
    • December 11, 2004 at 12:36 PM
    • #13

    I don't like it.

    The colour scheme and lighting are very depressing. It looks like something you'd see in Red Orchestra. I'd prefer a bit of vibrancy to it.

  • nico
    • December 11, 2004 at 2:22 PM
    • #14

    well, its rather limited how jolly a construction site looks...

    i think it would be nice with the lights (looking forward to those screens),

    and perhaps add more surrounding stuff, like other buildings and whatnot?

  • Evert
    • December 11, 2004 at 2:26 PM
    • #15

    Looks nice so far.

    Don't know what to say that others haven't, so I'll shut up.

  • Zyn
    • December 11, 2004 at 2:35 PM
    • #16

    Good work, and I have some suggestions:

    - Make the ground into a displacement also. You can make your own blended materials for this, so you can keep the current texture and add spots of grass, together with detail.vbsp to add 2D-grass detail sprites on the grass-spots on the displacement (omg, hard to read eh?). Some bulges here and there but not mountainpeaks .

    - Spotlights in dark areas, like the red cagelight-prop with an intense red light_spot pitched downwards from the prop.

    - Env_sun

  • -Stratesiz-
    • December 11, 2004 at 2:37 PM
    • #17

    y00 can do bettar fettar~

    It does look very good playability wise.

  • mike-0
    • December 11, 2004 at 4:21 PM
    • #18

    It looks good. It's a little different than every other map being made for hl2, which is a good thing.

  • D3adlode
    • December 11, 2004 at 7:07 PM
    • #19

    Looking good.

  • sk3tch
    • December 11, 2004 at 7:57 PM
    • #20

    There's one thing I notice in HL2 maps...they're so gloomy and grey (except the sky).

    Nice job on the map so far von*ferret ...Only thing I would complain about has more to do with the new engine than you. :wink:

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