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Black Mesa Source

  • Skjalg
  • December 14, 2010 at 7:30 AM
  • ⌐■_■
    • March 28, 2011 at 6:42 PM
    • #81

    i still can't wait for BM:S

  • Skjalg
    • March 28, 2011 at 7:29 PM
    • #82

    That is indeed awesome news

  • Campaignjunkie
    • March 28, 2011 at 7:52 PM
    • #83
    Quote from JeanPaul

    Oh trust me dude, that chapter has been seriously overhauled since you left.

    Thank god. I always thought it needed more torus.

  • Zyn
    • March 28, 2011 at 8:44 PM
    • #84

    I bet you have thrown my contribution of the Bounce level in the bin.

  • Orpheus
    • March 28, 2011 at 8:52 PM
    • #85
    Quote from Campaignjunkie

    MY BABY!!!

    *mental image if a premature level in nappies*

    Ahh, that's so freaking cute CJ.. You a Papa.

    *Ahem*

    Yeah, you rock dood.

  • JeanPaul
    • March 28, 2011 at 9:58 PM
    • #86
    Quote from Zyndrome

    I bet you have thrown my contribution of the Bounce level in the bin.

    Ha! I remember this. I totally forgot it was you that made that. Yeah, we decided it wasnt in the proper scale (not tall enough) and it would make more sense to just re-do it ourselves do to the time it would take to re-work yours and put our content in it. It wasnt a bad map though.

    Also one thing, and yes, I say this with love. You had a torus in your DM_Bounce made out of WORLD BRUSHES! What. The. Fuck. Dude that area of the map was a complete VVIS nightmare, holy hell.

  • Zyn
    • March 28, 2011 at 10:04 PM
    • #87

    I hope someone threw up cause of it.

  • PogoP
    • March 28, 2011 at 10:55 PM
    • #88

    Is my Inbound stuff still in there JP?!

  • JeanPaul
    • March 28, 2011 at 11:01 PM
    • #89

    Yeah of course. Some of your stuff remained untouched.

  • PogoP
    • March 29, 2011 at 12:29 AM
    • #90

    Cool. Can't wait to play through the entire game start to finish. I loved working on BM, it was such a great experience.

  • Orpheus
    • April 16, 2011 at 3:14 PM
    • #91

    Sorry, I forgot abut this thread.

    I got word back from my source. He is as vague as anyone. All he can say is "soon". He was telling me some stories about the intro track ride causing issues.

    Anywho's.. Soon. shrugs

  • Froyok
    • May 2, 2011 at 8:26 PM
    • #92

    Ho shit, still alive !

    Quote

    Here is a quick fix I did today. Enjoy. * Fixed bug with grunt grenades not exploding when in a squad

    * Pre-loaded our expression phonemes

    * Serverside ragdolls collide properly with itself. However, there is an bug with the controller ragdoll for unknown reasons ( can be ignored for now ).

    * Human Grunts will turn into a burnt corpse if killed while on fire

    * Fixed a crash bug with the snarks attempting to bite an invalid enemy

    * Fixed a bug with jump leap behavior not working with other NPCS other than houndeye

    * Tripmines explode on player touch to prevent jumping exploits

    * Tweaked Assassin laser eye width

    * Tweaked weapon sprint behavior again

    * Added secondary roll grenade attack to weapon frag

    * Increased glock max range for NPCs

    * Increased mp5 max range for NPCS

    * Moved the reload sound for the 357, glock, and mp5 from code to QC anim event

    * Shotgun will auto reload when clip is empty

    * Moved tau body spin code to client side

    * Adjusted tau spin luminance glow to only toggle when charging

    Display More

    http://forums.blackmesasource.com/showt ... post374274

  • -HP-
    • May 2, 2011 at 9:22 PM
    • #93

    Everytime someone bumps this thread... my heart pumps for 2 seconds, then it goes back to normality.

  • sarge mat
    • May 2, 2011 at 9:36 PM
    • #94
    Quote

    ":3umq475y]Everytime someone bumps this thread... my heart pumps for 2 seconds, then it goes back to normality.

  • Froyok
    • May 2, 2011 at 9:44 PM
    • #95
    Quote

    ":26u8mahl]Everytime someone bumps this thread... my heart pumps for 2 seconds, then it goes back to normality.

    It's always funny to play with you hea-

    OMG ! HEART ATTACK !

    [Blocked Image: http://uppix.net/3/8/a/3340f4a50fd1e10a38cd093203da5.jpg]

  • Puddy
    • May 2, 2011 at 9:45 PM
    • #96

    What? I just expect someone to say it's coming soon.

    I'll have a stroke when it releases though....

  • Pampers
    • May 3, 2011 at 12:11 AM
    • #97
    Quote

    Tripmines explode on player touch to prevent jumping exploits

    aww maan

  • Sentura
    • May 3, 2011 at 1:45 AM
    • #98
    Quote from Pampers

    aww maan

    gonna be hell to get through that tripmined building now :S

  • JeanPaul
    • May 3, 2011 at 4:47 AM
    • #99

    Dude. Our assassins. Let me tell you about those badass bitches...

    Seriously fun imo

  • Rick_D
    • May 3, 2011 at 12:13 PM
    • #100

    just hurry up you faggots fucking duke nukem forever will be released before black mesa jesus christ

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