I was just about to uninstall Crysis, I'll keep it on a little longer for this map ![]()
[Crysis SP WIP] Ridge
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Thought I'd post an update. Apologies for the lack of updates recently.
These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.
The level also underwent many changes including:
- Added mini-radar objects for easier objective locating
- completely new Intro movie and custom voices
- level objectives are now linear format
- level optimized more
- new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)
- completely re-textured terrain
- adjusted vegetation textures
- new "Skyring" Skybox
- new custom music track created with FL Studio 9
- new custom road textures with normal maps
- added over 30 new AI
- added/replaced vegetation objects
Here are the latest pics with the dynamic TOD:
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge18.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge15.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge05.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge04.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge07.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge09.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge12.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge02.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge11.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge13.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge10.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge06.jpg]
[Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge16.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge01.jpg]
Cheers

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love it

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wow, impressive
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Looking good. Can't wait to try it.

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Looks great
Can i ask, is that a custom skybox or one of the Crysis ones? -
Hey Paul,
This is a custom skybox. As are the trees .

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Hey guys,
Ridge is now released.
http://www.crymod.com/filebase.php?fileid=5338
Notes:
- Ridge was designed to be played on High to Very High settings. The TOD (time of day) was not designed to be run below high settings.
- Saving and loading the level can cause weird things/events to happen. This is a known issue with Crysis SP levels
Enjoy

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Post it in finished work!

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