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[Crysis SP WIP] Ridge

  • ultranew_b
  • November 9, 2010 at 5:30 AM
  • ultranew_b
    • November 9, 2010 at 5:30 AM
    • #1

    Introduction

    Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. These forums and community were essential in the development process, lots of great help, thanks guys!

    The level is large and takes around 90 + minutes to complete. It has non-linear gameplay with multiple paths which I hope you will find challenging and interesting. There are a lots of objectives and AI to make it challenging.

    Level Status:

    99% complete : In beta testing phase

    Story:

    Aug 15, 2015:


    A heavily armed force of Ex-Military mercinaries were hired to kidnap a high ranking U.S. General.DoD Intel has tracked the hostiles to a remote location in the Canadian Rockies. Extract the hostage and remove all threats.

    Features:

    • Playable in both Crysis and Crysis:Wars (SP)

    • Exciting story with challenging gameplay and several objectives that unfold depending on the route you take.

    • Dynamic Custom music.

    • Manually placed vegetation

    • Custom TOD

    • Varied AI (patrolling, smoking, working).

    • Advanced AI navigation.

    • Custom models

    • Custom textures and materials

    • Custom sound dialogue and music clips

    • 90 + minutes gametime

    • Non-Linear gameplay with multiple paths

    • High detail environment

    • Custom Grunt AIs

    • No North Korean Enemies

    • No DOF effect

    • No BSP brushes

    • Working Train

    • Lots of Custom Flowgraphs

    • Level Optimized for Maximum Performance

    Screens:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge013.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge018.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge009.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge004.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge003.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge010.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge016.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge001.jpg]

    Credits:

    Michi:be - European Nature Set

    cheeseONtoast - 2 Log Cabin Models

    sideshowbob - Windmill Model

    ret1cent - Pup Tent and Bathyscape models

    woot woots - Flowgraph Support

    Thial - Flowgraph Support

    Talvipakkanen - Flowgraph Support

    Crymod.com Forums and Community

    Release Date:

    November 2010

    Download:

    Not available yet.

    Requesting:

    1 - 2 Beta Testers. Let me know if your interested in bug hunting !

    Comments and Crits always welcome!

  • FrieChamp
    • November 9, 2010 at 9:49 AM
    • #2

    A Crysis map set in the Canadian Rockies - you rock Sir! That looks excellent! The thumbnails in your signature look promising as well, do you have a portfolio website?

  • Minos
    • November 9, 2010 at 3:04 PM
    • #3

    Kickass work!!

  • Falc
    • November 9, 2010 at 5:15 PM
    • #4

    Nice to see some other Crymodders around here.

    Good work, very well made terrain!

  • ultranew_b
    • November 10, 2010 at 2:37 AM
    • #5

    Thanks for comments !

    FrieChamp - The levels in my signature were released a few years ago. I made those for the Source Engine, mainly DoD:Source. I've since moved on to the CryEngine. It's really a remarkable engine to work with!

    My portfolio is being updated now. I will share a link when it's complete !

    cheers

  • ultranew_b
    • November 13, 2010 at 1:38 PM
    • #6

    Update#1

    Here are a couple more pics of different areas in the level. The pics also showcase the newly added DOF effect. The DOF effect is player optional. You can turn it on or off with a keypress as much as you like ! lol

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge020.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/th_UltranewBRidge022.jpg]

    These pics show a couple of the many custom models I created and textured for Ridge. A small log cabin and the behemoth Caterpillar dump truck!

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge023.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge024.jpg]

    Stay tuned for another update and release real soon. I'm in the process of porting the level to run in Crysis still. Barring no serious issues reported in beta testing the level should be released within a few days.

    Cheers !

  • DaanO
    • November 22, 2010 at 6:13 PM
    • #7

    If i'd have a decent computer this would literally make me buy Farcry. Love it! Oh and uh, spotlight?

  • -HP-
    • November 23, 2010 at 10:13 AM
    • #8

    This is some classy stuff!

    I'll see if I find time to give this one a go, congratulation on another release! And get that folio online!

  • ultranew_b
    • November 23, 2010 at 11:19 PM
    • #9

    hey guys, lil update !

    First off:

    @ DaanO - Hey man, thanks a lot for the comment! Appreciate it ! This is actually for Crysis and/or Crysis:Wars, not Farcry. If you can run the stock maps in Crysis, you can run this no problem.

    @ HP - Cheers man ! Means a lot coming from you ! ..and yes, portfolio is under construction now.

    Second beta is about to be tested and barring no serious issues. Release this week. I'll post a link when it's ready !

    Some new pics in the meantime:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge015.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge011.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge019.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/th_UltranewBRidge025.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge007.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge026.jpg]

    Cheers guys !

  • 2d-chris
    • November 24, 2010 at 9:20 AM
    • #10

    this map is made of win

  • DaanO
    • November 24, 2010 at 12:46 PM
    • #11

    Uh, yeah, that's what i ment, the two sound familiar so yeah uh

  • ultranew_b
    • November 30, 2010 at 3:28 AM
    • #12

    Hey guys,

    The level has been through a couple rounds of beta testing and is now ready for the public.

    Download:

    http://www.crymod.com/thread.php?thread ... 765ceb5b3a

    Your feedback is always appreciated!

    Cheers,

  • Serenius
    • November 30, 2010 at 3:26 PM
    • #13

    Checking this out tonight. Been jonesing for some new Crysis maps after finishing both campaigns.

  • Jenn0_Bing
    • December 1, 2010 at 12:43 PM
    • #14

    Time to isntall Crysis again . Looking forward to playing this later.

  • marnamai
    • December 1, 2010 at 3:05 PM
    • #15

    Hi, does this level works with warhead too? I tried installing it following the intructions provided in the readme, but when I type in the console commands it says its an unknown command?

  • ultranew_b
    • December 2, 2010 at 12:03 AM
    • #16

    Hey guys !

    No the level does not work with Warhead. There is currently no support for custom levels in Warhead. I recommend playing Ridge with Crysis.

  • marnamai
    • December 3, 2010 at 3:20 PM
    • #17

    There are a few things that bother me enormously:

    1) RPG soldiers, they can see you through the vegetation and if they do spot you, you'll end up dead in seconds.

    2) no objectives ingame => if you open up the map

    3) some of the branches that are laying on the road can destroy your jeep. (if you crash into them at 45mph)

  • ultranew_b
    • December 5, 2010 at 8:03 AM
    • #18

    Hey guys,

    First off sorry for the delay in releasing the next version of Ridge, but I think you'll find your patience will pay off!

    Since the first public release of Ridge, a number of issues have come to light. Namely gameplay and texture issues. I've spent the past few days repairing these issues, thanks to all your comments and bug reports. I really appreciate the feedback, good or bad. It will make the level better.

    Now to the changes:

    1. Map is now linear in format. Too much player confusion with non-linear format. Objectives are now very easy to follow and will provide more focused gameplay, hopefully giving the player a much better experience.

    2. Hostage had some issues following player in first release. These have been resolved now. Huge thanks to my friend and fellow Level Designer, Talvipakkanen for creating some amazing custom AI scripts.

    3. Ground textures have been overhauled. Terrain has been smoothed out (very jaggy in spots before).

    4. More AI now. Now that the level is linear, I'm able to add more AI increasing the difficulty.

    5. I've created a new song for the level called Dangerous Dreams. It adds a very nice ambient dark sound to the level. I think you'll like it ! Check out the attached HD video for a preview of the song.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Expect a release of the second version of Ridge within 2 days.

    Cheers

  • DaanO
    • December 6, 2010 at 6:51 AM
    • #19

    I don't have the game, but i am a musician, so, if you post the song separately, i'll at least give you feedback on that.

  • ultranew_b
    • December 8, 2010 at 5:56 AM
    • #20

    Well, that's pretty much the song. It's just ambient music for the level, kinda creepy/suspenseful. It works well in the level.

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