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[Crysis SP WIP] Ridge

  • ultranew_b
  • November 9, 2010 at 5:30 AM
  • AlexM
    • December 22, 2010 at 3:21 AM
    • #21

    I was just about to uninstall Crysis, I'll keep it on a little longer for this map

  • ultranew_b
    • January 16, 2011 at 4:57 PM
    • #22

    Thought I'd post an update. Apologies for the lack of updates recently.

    These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.

    The level also underwent many changes including:

    - Added mini-radar objects for easier objective locating

    - completely new Intro movie and custom voices

    - level objectives are now linear format

    - level optimized more

    - new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)

    - completely re-textured terrain

    - adjusted vegetation textures

    - new "Skyring" Skybox

    - new custom music track created with FL Studio 9

    - new custom road textures with normal maps

    - added over 30 new AI

    - added/replaced vegetation objects

    Here are the latest pics with the dynamic TOD:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge18.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge15.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge05.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge04.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge07.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge09.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge12.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge02.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge11.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge13.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge10.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge06.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge16.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge01.jpg]

    Cheers

  • Pampers
    • January 16, 2011 at 5:35 PM
    • #23

    love it

  • ⌐■_■
    • January 17, 2011 at 7:14 PM
    • #24

    wow, impressive good job!

  • Serenius
    • January 17, 2011 at 7:30 PM
    • #25

    Looking good. Can't wait to try it.

  • PaulH
    • January 19, 2011 at 8:56 PM
    • #26

    Looks great Can i ask, is that a custom skybox or one of the Crysis ones?

    Images

    • 20brush0004.webp
      • 32.72 kB
      • 1,280 × 1,024
  • ultranew_b
    • January 19, 2011 at 10:35 PM
    • #27

    Hey Paul,

    This is a custom skybox. As are the trees .

  • ultranew_b
    • February 2, 2011 at 9:15 PM
    • #28

    Hey guys,

    Ridge is now released.

    http://www.crymod.com/filebase.php?fileid=5338

    Notes:

    - Ridge was designed to be played on High to Very High settings. The TOD (time of day) was not designed to be run below high settings.

    - Saving and loading the level can cause weird things/events to happen. This is a known issue with Crysis SP levels

    Enjoy

  • KungFuSquirrel
    • February 3, 2011 at 4:13 AM
    • #29

    Post it in finished work!

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