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DOTA 2

  • Sentura
  • October 14, 2010 at 2:27 AM
  • Minos
    • August 7, 2014 at 4:46 AM
    • #201

    Awesome!!

  • General Vivi
    • August 7, 2014 at 4:48 AM
    • #202

    I WILL DEDICATE ALL OF TIME TO LEARNING THIS.

  • Thurnip
    • August 7, 2014 at 4:52 AM
    • #203

    Hammer 2014:


    [Blocked Image: http://i.imgur.com/9Qqyt9e.png]

  • tomm
    • August 7, 2014 at 7:48 AM
    • #204

    holy shieeeeet finally I can use this gif properly


    [Blocked Image: http://api.ning.com/files/VkQqQEmdPGdvIbzf1cHJljoT3tM2uyDedNfu6WrDJ8yeOh2ea6QSTtvtk2J*wFexTfCLI90vN-dbYZ5Zuu3HqdDea378sKLE/clapSHOTTAS.gif]

  • TheOnlyDoubleF
    • August 7, 2014 at 9:00 AM
    • #205

    Hope they will upgrade L4D2 editor

  • Skjalg
    • August 7, 2014 at 9:51 AM
    • #206

    Looks like its been ported to source 2. Awesome

    http://www.reddit.com/r/DotA2/commen…just_a_modding/


    [Blocked Image: http://i.imgur.com/DUKA7Sl.png]

  • 2d-chris
    • August 7, 2014 at 9:58 AM
    • #207

    man, so good - Will check it out later

  • Skjalg
    • August 7, 2014 at 10:07 AM
    • #208

    I wanna make a mod. Anyone else want to?

  • FMPONE
    • August 7, 2014 at 10:09 AM
    • #209
    Quote from Skjalg

    I wanna make a mod. Anyone else want to?


    Down.


    Been looking at the tools, the tile tool seems like the best way to quickly make stuff. Then you need to "paint over" it with the really detailed style, I guess. That's my current understanding. You can see the example maps "pvp" and "pvp_tiled" for an example of the distinction.

  • tomm
    • August 7, 2014 at 10:17 AM
    • #210

    would love to see a tower defense mod

  • FMPONE
    • August 7, 2014 at 10:26 AM
    • #211

    Looked at it some more before I return to CS:GO mapping for the night: the amount of crossover between the new hammer and the old hammer is pretty shocking. They're honestly much, much, much more alike than they are different. I'm pleasantly surprised.

  • El Moroes
    • August 7, 2014 at 10:45 AM
    • #212

    I will try that ! I have to learn this !!!

  • Sjonsson
    • August 7, 2014 at 10:50 AM
    • #213

    So many maps, games and mods I want to do! So many engines I want to have an intimate relationship with! What TO DO?!?! GAAH!

  • Vilham
    • August 7, 2014 at 10:59 AM
    • #214

    Fuck. Yeah.


                 

  • General Vivi
    • August 7, 2014 at 11:07 AM
    • #215

    I would like to make something quick and dirty next week. If anyone wants to hook up and get something done.


    Wouldn't mind some kind of mini-game or contained mode.


    -capture the flag (cheese)

  • Sjonsson
    • August 7, 2014 at 11:13 AM
    • #216

    Did anyone ever play the Mario Party maps for WarCraft 3?

    It's just a series of mini-games such as "Don't touch the grass and get from A to B as fast as possible" or "Kill as many penguins as you can" et cetera. Just really simple mini-games where the winner is awarded one point for each mini-game won, after 10 mini-games a winner is declared based on the points.

    I was thinking, since everyone here is a scrub on the dota modding tools, what if everyone makes a mini-game for 10 players FFA and then we compile it into one big chunk of Mapcore awesomeness?

    Whatcho think?

  • PogoP
    • August 7, 2014 at 11:18 AM
    • #217

    Looks a lot like the Spark Editor we used on NS2, especially the brush creation stuff.


    Cool stuff

  • FrieChamp
    • August 7, 2014 at 11:31 AM
    • #218

    HammerCore

  • Sentura
    • August 7, 2014 at 11:45 AM
    • #219

    I'm still looking for the scripting editor... I was hoping for some blueprint esque action. Anyone?

  • Skjalg
    • August 7, 2014 at 12:12 PM
    • #220

    it seems its all scripted in lua with c++ as a static back end.

    https://developer.valvesoftware.com/wiki/Dota_2_Wo…ools/Scripting/


    But you also have the events/triggers stuff from source in hammer afaik.

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