Awesome!!
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I WILL DEDICATE ALL OF TIME TO LEARNING THIS.
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holy shieeeeet finally I can use this gif properly
[Blocked Image: http://api.ning.com/files/VkQqQEmdPGdvIbzf1cHJljoT3tM2uyDedNfu6WrDJ8yeOh2ea6QSTtvtk2J*wFexTfCLI90vN-dbYZ5Zuu3HqdDea378sKLE/clapSHOTTAS.gif]
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Hope they will upgrade L4D2 editor

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Looks like its been ported to source 2. Awesome
http://www.reddit.com/r/DotA2/commen…just_a_modding/
[Blocked Image: http://i.imgur.com/DUKA7Sl.png]
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man, so good - Will check it out later
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I wanna make a mod. Anyone else want to?
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Quote from Skjalg
I wanna make a mod. Anyone else want to?
Down.
Been looking at the tools, the tile tool seems like the best way to quickly make stuff. Then you need to "paint over" it with the really detailed style, I guess. That's my current understanding. You can see the example maps "pvp" and "pvp_tiled" for an example of the distinction.
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would love to see a tower defense mod

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Looked at it some more before I return to CS:GO mapping for the night: the amount of crossover between the new hammer and the old hammer is pretty shocking. They're honestly much, much, much more alike than they are different. I'm pleasantly surprised.
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I will try that ! I have to learn this !!!
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So many maps, games and mods I want to do! So many engines I want to have an intimate relationship with! What TO DO?!?! GAAH!
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Fuck. Yeah.

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I would like to make something quick and dirty next week. If anyone wants to hook up and get something done.
Wouldn't mind some kind of mini-game or contained mode.
-capture the flag (cheese)
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Did anyone ever play the Mario Party maps for WarCraft 3?
It's just a series of mini-games such as "Don't touch the grass and get from A to B as fast as possible" or "Kill as many penguins as you can" et cetera. Just really simple mini-games where the winner is awarded one point for each mini-game won, after 10 mini-games a winner is declared based on the points.
I was thinking, since everyone here is a scrub on the dota modding tools, what if everyone makes a mini-game for 10 players FFA and then we compile it into one big chunk of Mapcore awesomeness?
Whatcho think?

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Looks a lot like the Spark Editor we used on NS2, especially the brush creation stuff.
Cool stuff

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HammerCore
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I'm still looking for the scripting editor... I was hoping for some blueprint esque action. Anyone?
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it seems its all scripted in lua with c++ as a static back end.
https://developer.valvesoftware.com/wiki/Dota_2_Wo…ools/Scripting/
But you also have the events/triggers stuff from source in hammer afaik.
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