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The Natural Selection 2 Thread

  • dux
  • July 17, 2010 at 8:45 AM
  • Rick_D
    • November 1, 2012 at 9:14 AM
    • #161
    Quote from PogoP

    Performance is a known issue

    doesn't make your engine team less read the ruless though ;(

  • Grinwhrl
    • November 1, 2012 at 12:14 PM
    • #162

    The valvetime review was spot on.

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  • PogoP
    • November 1, 2012 at 12:22 PM
    • #163
    Quote from Rick_D

    doesn't make your engine team less read the ruless though ;(

    They've built a completely new engine from the ground up, with just 5/6 people, that supports up to 32 players in a server (though not recommended), with hundreds of entities doing their own thing (buildings, MACs, ARCs, etc) and it looks awesome. Give them a break.

    Performance is always being worked on.

  • ElectroSheep
    • November 1, 2012 at 1:35 PM
    • #164

    Love the game

  • Rick_D
    • November 1, 2012 at 1:40 PM
    • #165
    Quote from PogoP

    doesn't make your engine team less read the ruless though ;(

    They've built a completely new engine from the ground up, with just 5/6 people, that supports up to 32 players in a server (though not recommended), with hundreds of entities doing their own thing (buildings, MACs, ARCs, etc) and it looks awesome. Give them a break.

    Performance is always being worked on.

    welcome to video games. I don't care who did what or how much work it was. I paid money and performance is shit. Any QA would have found this if QA was even done. I have a ridiculously good machine and this runs worse than Crysis onULTRAOMFG settings at 2560x1600.

    GET WITH PROGRAM FELLOWS

    enjoyed what I played and like the atmosphere of the game though. Mouse input is pretty weird however, feels very floaty.

  • PogoP
    • November 1, 2012 at 3:30 PM
    • #166
    Quote from Rick_D

    doesn't make your engine team less read the ruless though ;(

    They've built a completely new engine from the ground up, with just 5/6 people, that supports up to 32 players in a server (though not recommended), with hundreds of entities doing their own thing (buildings, MACs, ARCs, etc) and it looks awesome. Give them a break.

    Performance is always being worked on.

    welcome to video games. I don't care who did what or how much work it was. I paid money and performance is shit. Any QA would have found this if QA was even done. I have a ridiculously good machine and this runs worse than Crysis onULTRAOMFG settings at 2560x1600.

    GET WITH PROGRAM FELLOWS

    enjoyed what I played and like the atmosphere of the game though. Mouse input is pretty weird however, feels very floaty.

    Haha it's not some big secret. Everybody knows about the performance issues. Try lowering your resolution and turn AO off. It's only gonna get better

    Yeah mouse input is still a bit weird, they're working on a fix atm.

    We have a big PT team that tests the game every night, so most of the bugs have been ironed out so far.

  • Vilham
    • November 1, 2012 at 3:34 PM
    • #167

    game plays fine, rick is running it on a Compac presario

  • ElectroSheep
    • November 1, 2012 at 5:33 PM
    • #168

    Yes I have it full too and no problem.

    The game itself is very punishing

  • LiVinGHeLL
    • November 2, 2012 at 5:34 AM
    • #169

    Make sure you turn Raw Input on in the menus and turn vsync off if you're having any mouse lag

  • Rick_D
    • November 2, 2012 at 9:58 AM
    • #170
    Quote from LiVinGHeLL

    Make sure you turn Raw Input on in the menus and turn vsync off if you're having any mouse lag

    will give it a try! cheers

  • madgernader
    • November 2, 2012 at 10:23 AM
    • #171

    Sittting on 14 hours played since release, really enjoying myself. My performance is fine, but am always ok with improvements... Kind of wish I had the extra cash to buy the special edition when I pre-odered, if only I had known I would have enjoyed it so muc...

  • PogoP
    • November 2, 2012 at 11:29 AM
    • #172

    We should organise a time that we can all play together at some point. I'm away this weekend, but maybe next week sometime?

  • Puddy
    • November 2, 2012 at 2:19 PM
    • #173

    Word! Next week I wrap up a few things so I'll have time to play (finally)!!! Thursdays are usually a good night for gaming... how about then?

  • ElectroSheep
    • November 2, 2012 at 9:38 PM
    • #174

    haha guys

    [Blocked Image: http://cloud-2.steampowered.com/ugc/560956744483278494/C18F2BCF12B9474B215C0B10301EBCF9CD70AF73/]

  • AlexM
    • November 3, 2012 at 10:39 AM
    • #175

    Does NS2 have bots? That's probably my only viable option right now.

  • Sprony
    • November 3, 2012 at 11:13 AM
    • #176

    Any change that there will be a demo of some sorts? Because it's looking mighty impressive but I'm not sure it's my kinda game. I'm reluctant to pay for something I eventually won't play at all.

  • dux
    • November 3, 2012 at 3:11 PM
    • #177

    No no demo planed. Maybe a free weekend one day in the future, who knows.

  • Rick_D
    • November 3, 2012 at 3:35 PM
    • #178
    Quote from dux

    No no demo planed. Maybe a free weekend one day in the future, who knows.

    lol pc gaming. where's the demo read the ruless why isn't there a cock in your mouth dux?

  • Sprony
    • November 3, 2012 at 3:37 PM
    • #179

    Thanks for the update. If there ever is a free weekend I will certainly try it out.

  • ElectroSheep
    • November 3, 2012 at 4:32 PM
    • #180

    I played a long party this morning. In a 20 players server the battle was really interesting. But after 75 min I just gave up

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