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Pirates of New Horizons

  • Zacker
  • July 11, 2010 at 10:48 AM
  • Sentura
    • July 12, 2010 at 5:41 PM
    • #41
    Quote from Skjalg

    But seriously, do people like/dislike the simple, but descriptive; Annha's Adventure ?http://www.annhasadventure.com/

    i think it's too modest

  • dux
    • July 12, 2010 at 5:46 PM
    • #42

    It sounds like either a porno or a kids game. I liked yo ho ho, up we go.

  • Jetsetlemming
    • July 12, 2010 at 7:50 PM
    • #43
    Quote from Gloglebag

    That one, use it.

    Annha and the Scurvy Sky Dogs of the New Horizon?

    Edit: Aaaaaaaaaaaaaaarrrgggghhh! A Reckless Disregard for Gravity and Maritime Law

  • Sentura
    • July 12, 2010 at 11:43 PM
    • #44

    skyward plunderers

    pirates of the seven skies

    levitating maritime law oppressors

    Images

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  • Minos
    • July 13, 2010 at 1:22 AM
    • #45

    emos on testosterones

  • Campaignjunkie
    • July 13, 2010 at 1:42 AM
    • #46

    "Onward, Swashbuckler!"

  • Skjalg
    • July 13, 2010 at 10:45 AM
    • #47
    Quote from dux

    It sounds like either a porno or a kids game. I liked yo ho ho, up we go.

    lol yeah you're right. I keep forgetting that it sounds like a porno

  • VoodooBenshee
    • July 13, 2010 at 4:45 PM
    • #48
    Quote from Sentura

    levitating maritime law oppressors

    wait .... what?? like it

  • Sentura
    • July 13, 2010 at 7:06 PM
    • #49

    swashbucklers of the seven skies could work too

  • Serenius
    • July 13, 2010 at 7:20 PM
    • #50
    Quote from Sentura

    pirates of the seven skies

    In all seriousness, this would be a great name for the game.

  • Taylor
    • July 13, 2010 at 7:32 PM
    • #51

    Don't most games of this type use the main characters name? At a stretch you could use the boat or some other major character (ex: Zelda)

    The problem with most of these names is, while they may roll off the tongue better, they're kind of generic and could be tied to a hundred different games. Whereas if the name is something in the actual fiction you don't have this problem. Easy way to establish your franchise too (should you want to expand later).

    Also, every time I watch the trailer I get slightly too excited around this point.

    [Blocked Image: http://alexandertaylor.net/stuff/ponh.png]

  • Campaignjunkie
    • July 13, 2010 at 8:01 PM
    • #52

    Actually, I'd make-up a word but make it easy to spell -- e.g. "Narbacular Drop"

  • Sentura
    • July 13, 2010 at 8:50 PM
    • #53
    Quote from Campaignjunkie

    Actually, I'd make-up a word but make it easy to spell -- e.g. "Narbacular Drop"

    if it is a contraction of words, otherwise it'd just be weird...

  • Izuno
    • July 13, 2010 at 10:53 PM
    • #54

    I like what I see so far. I have not been satisfied with any Pirate game and all the pirate themed content in WoW over the years yarr has me a tharst for booty and plunderin'.

    If you guys want to talk down the road distribution strategy, I'd be more than happy to help brainstorm.

    :pirate:

    PS: Campaignjunkie your analysis of the name on the second page of this thread was possibly one of the best posts ever on mapcore. For reals.

  • ChopperDave
    • July 13, 2010 at 11:30 PM
    • #55

    Avast! (including exclamation point).

    Oh, and to answer the question the trailer posed: Does it matter? No it does not. It's all awesome. Looks great guys!

  • Rick_D
    • July 16, 2010 at 9:30 AM
    • #56
    Quote from Skjalg

    Heh, the first name was Annhas Adventure, and then we came up with Annhas Awesome Adventure; A triple A title. But only game devs would get the joke As to what tools were used;

    I used Visual Studio and Unity. Also had maya installed to make it work with the assets. Warby used Maya and photoshop for the most part.

    Damn, those licences must have been expensive!

  • Rick_D
    • July 16, 2010 at 9:31 AM
    • #57

    by the way i am actually really happy for you guys - great to see how you are pulling this off and i hope you really turn this into a profitable enough venture to keep going and support yourselves.

  • FrieChamp
    • July 16, 2010 at 9:50 AM
    • #58

    <3 Rick~~~~~

    We are among the finalists of the Indiedb contest to win a Unity pro license by the way:

    http://www.indiedb.com/news/unity-givea ... -finalists

    Some of the competing games look really good and fun, let's keep our fingers crossed!

  • Warby
    • July 16, 2010 at 9:59 AM
    • #59
    Quote from Rick_D

    Damn, those licences must have been expensive!

    - unity is free ( competing for a pro license as we speak in that contest)

    - maya for the coders for the asset importing can be done with the demo if remember correctly but not even that is necessary zacker lives happily without maya as logn as he gets the 3d cach with the project from me .

    - visual studio the guys already had do to previous jobs (don´t know what they cost)

    - photoshop was expansive yes !

    - my full maya license yeah that one is GOING to be expansive

    but you can see a game like this can run on licenses cheaper than 3000$ if you do it right

  • Skjalg
    • July 19, 2010 at 1:44 AM
    • #60

    visual studio c# edition is free

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