Here is some of my level design work done in Sandbox 2 using Cryengine 2 and some vegetation modeling I have also created.
I have been mapping for a couple years now, and I hope to get a job at Crytek sometime in the future. ![]()
This map is very rough, as it's mostly used just to test new models.
I just recently finished this set of trees for a mod team called French Touch Studios, who are creating the multiplayer-focused title called Casus Belli.
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Tri counts are decent, but I may add LoD's too; so I can lower draw calls and tri counts.
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Some older work I did for Petrograd, a Crysis mod. This is also when I first started modeling vegetation.
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An older mod I worked on; the first team I was in. The mod's name was The Creation.
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Another map for the same mod.
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