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  3. Level Design

Levels and some Vegetation models

  • RexM
  • February 25, 2010 at 11:15 PM
  • RexM
    • February 25, 2010 at 11:15 PM
    • #1

    Here is some of my level design work done in Sandbox 2 using Cryengine 2 and some vegetation modeling I have also created.

    I have been mapping for a couple years now, and I hope to get a job at Crytek sometime in the future.

    This map is very rough, as it's mostly used just to test new models.

    I just recently finished this set of trees for a mod team called French Touch Studios, who are creating the multiplayer-focused title called Casus Belli.

    [Blocked Image: http://img41.imageshack.us/img41/7351/latestfirs13.th.jpg][Blocked Image: http://img641.imageshack.us/img641/198/latestfirs14.th.jpg][Blocked Image: http://img641.imageshack.us/img641/8979/latestfirs15.th.jpg]

    [Blocked Image: http://img268.imageshack.us/img268/528/latestfirs16.th.jpg][Blocked Image: http://img26.imageshack.us/img26/233/latestfirs17.th.jpg]

    Tri counts are decent, but I may add LoD's too; so I can lower draw calls and tri counts.

    [Blocked Image: http://img696.imageshack.us/img696/135/firtreestricounts.th.jpg]

    Some older work I did for Petrograd, a Crysis mod. This is also when I first started modeling vegetation.

    [Blocked Image: http://img197.imageshack.us/img197/5699/updatescreen6.th.jpg][Blocked Image: http://img197.imageshack.us/img197/3654/updatescreen4.th.jpg][Blocked Image: http://img197.imageshack.us/img197/6124/updatescreen3.th.jpg]

    [Blocked Image: http://img197.imageshack.us/img197/570/updatescreen2.th.jpg]

    An older mod I worked on; the first team I was in. The mod's name was The Creation.

    [Blocked Image: http://img116.imageshack.us/img116/1079/00087rt0.th.jpg][Blocked Image: http://img116.imageshack.us/img116/4905/00086ij2.th.jpg][Blocked Image: http://img393.imageshack.us/img393/711/00085fo7.th.jpg]

    [Blocked Image: http://img393.imageshack.us/img393/1929/00084nk7.th.jpg][Blocked Image: http://img393.imageshack.us/img393/3706/00083du7.th.jpg][Blocked Image: http://img392.imageshack.us/img392/7443/00078mc6.th.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/791/00076pv5.th.jpg][Blocked Image: http://img232.imageshack.us/img232/9195/00102yq4.th.jpg][Blocked Image: http://img232.imageshack.us/img232/755/00101wr4.th.jpg]

    [Blocked Image: http://img232.imageshack.us/img232/9827/00100lq4.th.jpg][Blocked Image: http://img232.imageshack.us/img232/1565/00099bq0.th.jpg][Blocked Image: http://img158.imageshack.us/img158/8456/00098er5.th.jpg]

    [Blocked Image: http://img158.imageshack.us/img158/8365/00097ns8.th.jpg][Blocked Image: http://img158.imageshack.us/img158/1599/00096ua7.th.jpg][Blocked Image: http://img158.imageshack.us/img158/6900/00095rt5.th.jpg]

    [Blocked Image: http://img158.imageshack.us/img158/8286/00094cb6.th.jpg][Blocked Image: http://img515.imageshack.us/img515/3681/00093fu6.th.jpg][Blocked Image: http://img389.imageshack.us/img389/9838/00092si5.th.jpg]

    [Blocked Image: http://img241.imageshack.us/img241/7637/00089dc2.th.jpg][Blocked Image: http://img528.imageshack.us/img528/6504/00111db5.th.jpg][Blocked Image: http://img442.imageshack.us/img442/6623/103oz2.th.jpg]

    [Blocked Image: http://img442.imageshack.us/img442/695/00104ld5.th.jpg][Blocked Image: http://img370.imageshack.us/img370/4636/00105ud3.th.jpg]

    Another map for the same mod.

    [Blocked Image: http://img374.imageshack.us/img374/9806/00116ii4.th.jpg][Blocked Image: http://img117.imageshack.us/img117/406/00115wp1.th.jpg][Blocked Image: http://img117.imageshack.us/img117/2281/00114ww6.th.jpg]

    [Blocked Image: http://img117.imageshack.us/img117/3866/00113pu5.th.jpg][Blocked Image: http://img117.imageshack.us/img117/6763/00112fu1.th.jpg][Blocked Image: http://img528.imageshack.us/img528/2831/00110iu1.th.jpg]

    [Blocked Image: http://img528.imageshack.us/img528/9409/00109hg2.th.jpg][Blocked Image: http://img134.imageshack.us/img134/4369/00075on9.th.jpg][Blocked Image: http://img206.imageshack.us/img206/7820/00074si4.th.jpg]

    [Blocked Image: http://img205.imageshack.us/img205/7995/00073fs8.th.jpg][Blocked Image: http://img157.imageshack.us/img157/833/uberwatersm9.th.jpg][Blocked Image: http://img167.imageshack.us/img167/4333/00069kn2.th.jpg]

    [Blocked Image: http://img528.imageshack.us/img528/858/00068ri9.th.jpg][Blocked Image: http://img528.imageshack.us/img528/9772/00067dc6.th.jpg][Blocked Image: http://img176.imageshack.us/img176/9920/00064mq2.th.jpg]

    [Blocked Image: http://img229.imageshack.us/img229/420/00062pa6.th.jpg][Blocked Image: http://img151.imageshack.us/img151/8973/00061ad9.th.jpg][Blocked Image: http://img151.imageshack.us/img151/6498/00060ws4.th.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/4893/00059iu7.th.jpg]

  • Bl1tz
    • March 1, 2010 at 10:14 AM
    • #2

    Some cool lookin' stuff there

    The trees look pretty good, my only complaint is that in some of the closer screenshots, the tree trunk texture doesn't hold up so well. It looks sort of rubbery and too gray...almost like a tire or something. It could just be the screenshot though...

  • The Vulture
    • March 1, 2010 at 10:50 AM
    • #3

    Excellent work, Rex, you know what we think of your work. /gustav.

    And yeah, some of your image links are broken.

  • RexM
    • March 1, 2010 at 2:07 PM
    • #4

    Thanks guys.

    Bl1tz : I definitely know what you mean about the tree trunk texture; I've decided on replacing it with something that is of a higher level of quality, as well as having more color and shade variation on the texture itself. I think that's where I went wrong originally.

    Vulture : Which ones are broken? They are all working for me..

  • 2d-chris
    • March 1, 2010 at 2:22 PM
    • #5

    :megamon: Blimey nice one

  • The Vulture
    • March 1, 2010 at 3:13 PM
    • #6
    Quote from RexM

    Vulture : Which ones are broken? They are all working for me..

    Must've been something with my browser. It's all working now.

  • RexM
    • March 3, 2010 at 7:43 AM
    • #7

    Thanks 2-d Chris. By the way, out of the Crysis 2 screens currently released, have you worked on any of the levels shown?

    Here's an update on the trees. I adjusted various shader settings on a variety of vegetation models, in addition to replacing the trunk texture for the trees. You might notice the improved Time of Day settings as well.

    [Blocked Image: http://img38.imageshack.us/img38/5138/latestfirs22.th.jpg][Blocked Image: http://img35.imageshack.us/img35/2960/latestfirs23.th.jpg][Blocked Image: http://img35.imageshack.us/img35/8917/latestfirs24.th.jpg][Blocked Image: http://img35.imageshack.us/img35/6827/latestfirs25.th.jpg][Blocked Image: http://img718.imageshack.us/img718/1156/latestfirs26.th.jpg]

  • mjens
    • March 3, 2010 at 8:13 AM
    • #8

    Really nice, will you release this pack or it's for your own levels? :>

  • RexM
    • March 3, 2010 at 8:49 AM
    • #9

    I may release the set if the team I am working with doesn't mind.

  • mjens
    • March 3, 2010 at 11:52 AM
    • #10

    That would be great! Can you post textures wireframes of some trees. I'm trying to make my own tree but in every case I can see a lot of planes of leafs. Maybe you have a tutorial?

  • RexM
    • March 3, 2010 at 1:28 PM
    • #11

    I'll post the wireframes later... for now, I'll leave you with some tips.

    There aren't a ton of tutorials out there - most of it is trial and error.

    Here is something, though.

    http://www.andyzibits.com/tut_low_poly_trees.html

    That's probably not the best tutorial, as you can really see the edges on that tree. It really does just come down to trial and error... I've never really found a full vegetation modeling tutorial before.

  • AlexM
    • March 15, 2010 at 11:08 PM
    • #12

    I love that last set of 4 shots there, awesome work!

  • ⌐■_■
    • March 17, 2010 at 9:57 PM
    • #13

    I love your pinetrees! looking pretty valid =)

  • PhilipK
    • March 18, 2010 at 6:27 AM
    • #14

    Awesome stuff! Love that you have a lot of mid sized vegetation in the last shots. Usually when you see game forests people tend to do some grass/tiny bushes and large trees. Solid work

  • JeanPaul
    • March 24, 2010 at 4:43 AM
    • #15

    Honestly, who the hell even still uses 56k?

  • madgernader
    • March 27, 2010 at 12:16 AM
    • #16
    Quote from JeanPaul

    Honestly, who the hell even still uses 56k?

    People who dont have other service options....

  • RexM
    • May 15, 2010 at 7:39 AM
    • #17

    Whoa, I haven't posted on here in a while. Anyways, here is most of my latest work.

    [Blocked Image: http://img684.imageshack.us/img684/6325/newforest1.jpg]

    [Blocked Image: http://img200.imageshack.us/img200/3023/newforest2.jpg]

    [Blocked Image: http://img72.imageshack.us/img72/2825/newforest3.jpg]

    [Blocked Image: http://img100.imageshack.us/img100/6421/newforest4.jpg]

    [Blocked Image: http://img442.imageshack.us/img442/5861/newforest5.jpg]

    [Blocked Image: http://img31.imageshack.us/img31/3310/newforest6.jpg]

    [Blocked Image: http://img194.imageshack.us/img194/1718/newforest7.jpg]

  • RexM
    • May 20, 2010 at 8:30 AM
    • #18

    New asset, rocks next :

    I unwrapped the fallen tree in Roadkill, but I gotta redo it to fix some stretching and make better use of uv space... although I couldn't seem to move the uv's around in the uv view much.

    [Blocked Image: http://img401.imageshack.us/img401/3780/fallenfirtrees1.jpg]

  • Jenn0_Bing
    • May 20, 2010 at 10:42 AM
    • #19

    It might just be perspective, but that fallen trunk looks a lot thicker than any of the standing trees. Great work on this forest overall, looks good enough to take a stroll in.

  • -HP-
    • May 20, 2010 at 3:16 PM
    • #20

    That's some AAA material right there! Good usage of... everything!

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