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Amnesia: The Dark Descent

  • -HP-
  • February 22, 2010 at 1:23 PM
  • Jetsetlemming
    • September 10, 2010 at 3:46 PM
    • #21

    Just finished it. Christ, that was intense. I don't think a game has ever more deserved expressions such as and Good puzzles, too. I can't wait to try out the SDK.

  • Grinwhrl
    • September 10, 2010 at 9:43 PM
    • #22

    I tried the demo, creepy as hell!! If you let everything go and immerse yourself into the characters shoes, its one intense ride.

  • Taylor
    • September 11, 2010 at 4:30 PM
    • #23

    This is so good.

    I played the demo (though purposely didn't finish it) and played the main game as far as the Wine Cellar. What I think is most notable is

    Quote

    I’ve loved every minute even though I’ve now played for a whole hour and nothing has really happened.

    Those Frictional Games guys have some serious cojones.

  • Mazy
    • September 13, 2010 at 5:27 PM
    • #24

    Just played the demo, really dig it. Got pretty freaked out a couple of times. Totally getting this if they port it to consoles.

    That said then I am suing them for ripping off my timeless classic: cs_meat2k :derp:

    [Blocked Image: http://www.mazy.net/maps/cs_meat2k/cs_meat2k01.jpg]

    [Blocked Image: http://www.mazy.net/maps/cs_meat2k/cs_meat2k04.jpg]

    [Blocked Image: http://www.mazy.net/maps/cs_meat2k/cs_meat2k08.jpg]

    Seriously though, couldn't help but feel that it was pretty damn close, meat webs n shit all over the place and sorta gothic look

  • dux
    • September 13, 2010 at 5:52 PM
    • #25
    Quote from Mazy

    Just played the demo, really dig it. Got pretty freaked out a couple of times. Totally getting this if they port it to consoles.

    It wouldn't be as scary on a console I don't think.

  • Mazy
    • September 13, 2010 at 7:02 PM
    • #26
    Quote from dux

    It wouldn't be as scary on a console I don't think.

    Care to elaborate on that?

  • dux
    • September 13, 2010 at 7:19 PM
    • #27

    Well, from my experience I never feel as *involved* when I play on a console as I'm miles away from the screen with no headphones and lousy controls.

  • Mazy
    • September 13, 2010 at 7:31 PM
    • #28
    Quote from dux

    Well, from my experience I never feel as *involved* when I play on a console as I'm miles away from the screen with no headphones and lousy controls.

    Well, I usually sit up close to my TV (which is a 46", so there's basically picture everywhere) and I have a pretty kickass sound system. But I see your point if you're sitting far away from the TV. I can never play racing games if I sit in the sofa, my response time gets all fucked up

  • arhurt
    • September 13, 2010 at 8:09 PM
    • #29

    I definitely feel more immersed and involved in the PC, especially for FPS games. On top of mouse/keyboard you get to play with headphones and on a more sitting position.

    Back on topic I recommended this to my brother who loves horror games such as this and he's having a blast!

  • Taylor
    • September 13, 2010 at 10:06 PM
    • #30

    An actual argument for this working better on PC is the core prop interaction.

    Quote from Mazy

    Just played the demo, really dig it. Got pretty freaked out a couple of times. Totally getting this if they port it to consoles.That said then I am suing them for ripping off my timeless classic: cs_meat2k :derp:

    Seriously though, couldn't help but feel that it was pretty damn close, meat webs n shit all over the place and sorta gothic look

    I’m surprised you haven’t sued id for such blatant thievery!

  • Jetsetlemming
    • September 14, 2010 at 3:31 PM
    • #31
    Quote from Mazy

    Just played the demo, really dig it. Got pretty freaked out a couple of times. Totally getting this if they port it to consoles.

    They're only five dudes at Frictional, plus contracted voice and music, and they nearly went broke just making the current version of Amnesia, and it's getting like zero attention in mainstream game media. It's not ever gonna happen ever.

    Edit: I agree that PC is a more effective setting for horror, too. I can't think of a single console game that has got me consistently unnerved or afraid, beyond momentary stuff like jumping in RE when something jumps through a window or the chainsaw guy gets you from the side.

  • dux
    • September 14, 2010 at 3:45 PM
    • #32

    I dunno, getting plastered all over the main page of steam seems pretty good to me.

  • Buddy
    • September 14, 2010 at 5:21 PM
    • #33
    Quote from dux

    I dunno, getting plastered all over the main page of steam seems pretty good to me.

    Yeah and atleast 250k$ from that pay-what-you-want sale they had along with couple other indie games.

    They were selling better than Mafia 2 & DLC so i can't imagine them going broke if its only 5 guys?

  • Jetsetlemming
    • September 14, 2010 at 5:36 PM
    • #34

    Going broke BEFORE release. The indie bundle was the only thing that kept them afloat until Amnesia could ship. Maybe in the future they'll balloon out and grow and start releasing on multiple platforms, but right now they're PC through and through. I mean, they've even got Linux versions. That's the PCest you can get!

    Edit: The linux version thing reminds me, their custom engine is using OpenGL, another barrier to console versions, unless Sony's super open and forward with trying to get a port out of them.

  • Serenius
    • September 14, 2010 at 7:37 PM
    • #35

    Saw the demo trailer. Getting this for sure next Friday.

  • Taylor
    • September 15, 2010 at 12:13 AM
    • #36
    Quote from Jetsetlemming

    Going broke BEFORE release. The indie bundle was the only thing that kept them afloat until Amnesia could ship. Maybe in the future they'll balloon out and grow and start releasing on multiple platforms, but right now they're PC through and through. I mean, they've even got Linux versions. That's the PCest you can get! Edit: The linux version thing reminds me, their custom engine is using OpenGL, another barrier to console versions, unless Sony's super open and forward with trying to get a port out of them.

    And Mac. If anything it shows their code is probably in a good state to be ported. I don't think the porting itself is going to be the issue; it's going to be finding the publisher who is both willing to invest and not take their souls.

    Also, DVDs are scarier than Blu-Rays because I’ve never been scared by a film I’ve watched on Blu-Ray.

  • ElectroSheep
    • September 15, 2010 at 1:01 AM
    • #37

    Frictional propose a SDK

    http://hpl2.frictionalgames.com/

  • Jetsetlemming
    • September 15, 2010 at 5:18 AM
    • #38
    Quote from Taylor

    And Mac.

    Mac's not very PC

  • Mazy
    • September 15, 2010 at 6:51 AM
    • #39

    From what I've seen, then it's getting some massive exposure at the moment. Hope they do well, it really seems like they deserve it.

  • dux
    • September 15, 2010 at 4:31 PM
    • #40
    Quote from Mazy

    From what I've seen, then it's getting some massive exposure at the moment. Hope they do well, it really seems like they deserve it.

    Are you playing it on PC yet?

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