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Mapcore should pwn the Valve Map contest

  • DD
  • December 1, 2004 at 6:18 AM
  • mike-0
    • December 2, 2004 at 12:42 AM
    • #61

    oh wow its 5k shiTZ! whos doing it, i think you can only have five members

    I'm thinkin you guys should do custom themes/texes, whens the due date?

  • Tequila
    • December 2, 2004 at 12:47 AM
    • #62
    Quote from mike-0

    oh wow its 5k shiTZ! whos doing it, i think you can only have five membersI'm thinkin you guys should do custom themes/texes, whens the due date?

    I don't know about max. team members, but no custom audio/visual content is allowed. Both a blessing and a curse, really.

  • mike-0
    • December 2, 2004 at 12:48 AM
    • #63

    I guess you could view it that way.

  • hamst3r
    • December 2, 2004 at 1:10 AM
    • #64

    18 years of age and up :x

  • Phlek
    • December 2, 2004 at 1:15 AM
    • #65
    Quote from hamst3r

    18 years of age and up :x

    I wasn't too happy when I saw that either :x Just try getting on a team that has someone thats 18 or older!

  • Duff-e
    • December 2, 2004 at 3:33 AM
    • #66

    yea so all those cs maps i noted do suck because the gameplay is horrible

    btw why not move this post to the new forum?

  • MagicTMP
    • December 2, 2004 at 5:13 AM
    • #67

    damn age limit. ill make one just for kicks though. sit back, get some popcorn, and watch the mayhem ensue.

  • this is the clown
    • December 2, 2004 at 4:39 PM
    • #68

    Emailed Valve about Custom Content

    "Please try to use HL2 assets only when creating your map. This includes

    textures, models, etc.

    Maps which use non-HL2 assets will still be considered, but our judging

    process will favor maps which stick as closely as possible to assets in

    HL2."

    but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

  • insta
    • December 2, 2004 at 5:26 PM
    • #69
    Quote from this is the clown

    Emailed Valve about Custom Content "Please try to use HL2 assets only when creating your map. This includes

    textures, models, etc.

    Maps which use non-HL2 assets will still be considered, but our judging

    process will favor maps which stick as closely as possible to assets in

    HL2."

    but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

    Display More

    Who did you email? I have a question about the contest that I need answered.

  • this is the clown
    • December 2, 2004 at 5:39 PM
    • #70

    I emailed Gabe but Greg Coomer replied to me

  • KidDynamite
    • December 2, 2004 at 7:23 PM
    • #71

    hmmm... well i don't map, but i will certainly cheer on the teams GO TEAM GO! GIMME AN M! GIMME AN A! blah blah whatever... go team.

  • FrieChamp
    • December 2, 2004 at 8:07 PM
    • #72

    I think a map set in Ravenholm would be great, but that is probably something many people will go for.

    I bet you could even convert parts of the official SP map Ravenholm as they are into a deathmatch map.

  • EviLTaxi
    • December 2, 2004 at 10:20 PM
    • #73

    I think so too!

    the best would be to take some location that has only been mentioned in HL² (or HL1)!

    like in HL1 there were the Challenger Deep and Hangar 16(?) and ppl made SP mods about those locations...this is very cool imho!

  • Taylor Swift
    • December 2, 2004 at 10:22 PM
    • #74

    who cares?

    mapcore allways wins.

  • RD
    • December 3, 2004 at 12:48 AM
    • #75

    theres way more competition that u think.

    Btw, i would definitely stick to some style seen in hl2 single player. This map is gonna be part of hl2, so its gotta fit in

  • FrieChamp
    • December 3, 2004 at 8:39 AM
    • #76

    The entire purpose of this contest is to supply the HL2 DM players with new high quality maps. Maps Valve didn't have time or the ressources to design. The fact that the gamemode came in a patch and not in the HL2 box speaks for itself. So this is an easy way for Valve to get HL2 deathmatch finished AND to get the community involved! Very smart move.

    As RD indicated Valve wouldn't like to see new graphical content because the maps should look like they shipped with the game.

  • Taylor Swift
    • December 3, 2004 at 8:06 PM
    • #77

    This map should win the 5.000 $!

    [Blocked Image: http://img90.exs.cx/img90/562/37-hl2mp20001.jpg]

    [Blocked Image: http://img90.exs.cx/img90/5318/17-hl2mp20054.jpg]

    [Blocked Image: http://img90.exs.cx/img90/6937/58-hl2mp20081.jpg]

    (this was my own screenshots on some retarded map.

    Oh i forgot the mapname, so sad. )

  • Duff-e
    • December 4, 2004 at 5:39 AM
    • #78

    wow nexus are you playing lin like DX7? those screens do everything but make hl2 look impressive

  • Tequila
    • December 4, 2004 at 6:15 AM
    • #79
    Quote from DUFFY

    wow nexus are you playing lin like DX7? those screens do everything but make hl2 look impressive

    I think the fullbright, Godforsaken map doesn't help.

  • mike-0
    • December 11, 2004 at 9:10 PM
    • #80
    Quote from this is the clown

    Emailed Valve about Custom Content "Please try to use HL2 assets only when creating your map. This includes

    textures, models, etc.

    Maps which use non-HL2 assets will still be considered, but our judging

    process will favor maps which stick as closely as possible to assets in

    HL2."

    but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

    Display More

    They mean that now, but not later. When judging begins, the judges will be so sick of the same textures/models that they will lean towards custom content.

    I hope you people trying for this dont put exploded car props in your maps.

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