oh wow its 5k shiTZ! whos doing it, i think you can only have five members
I'm thinkin you guys should do custom themes/texes, whens the due date?
oh wow its 5k shiTZ! whos doing it, i think you can only have five members
I'm thinkin you guys should do custom themes/texes, whens the due date?
I guess you could view it that way.
18 years of age and up :x
yea so all those cs maps i noted do suck because the gameplay is horrible
btw why not move this post to the new forum?
damn age limit. ill make one just for kicks though. sit back, get some popcorn, and watch the mayhem ensue.
Emailed Valve about Custom Content
"Please try to use HL2 assets only when creating your map. This includes
textures, models, etc.
Maps which use non-HL2 assets will still be considered, but our judging
process will favor maps which stick as closely as possible to assets in
HL2."
but i think i'm just gonna stick to HL2's props and textures to be on the safe side.
Quote from this is the clownDisplay MoreEmailed Valve about Custom Content "Please try to use HL2 assets only when creating your map. This includes
textures, models, etc.
Maps which use non-HL2 assets will still be considered, but our judging
process will favor maps which stick as closely as possible to assets in
HL2."
but i think i'm just gonna stick to HL2's props and textures to be on the safe side.
Who did you email? I have a question about the contest that I need answered.
I emailed Gabe but Greg Coomer replied to me
hmmm... well i don't map, but i will certainly cheer on the teams GO TEAM GO! GIMME AN M! GIMME AN A! blah blah whatever... go team.
I think a map set in Ravenholm would be great, but that is probably something many people will go for.
I bet you could even convert parts of the official SP map Ravenholm as they are into a deathmatch map.
I think so too!
the best would be to take some location that has only been mentioned in HL² (or HL1)!
like in HL1 there were the Challenger Deep and Hangar 16(?) and ppl made SP mods about those locations...this is very cool imho!
who cares? ![]()
mapcore allways wins.
theres way more competition that u think.
Btw, i would definitely stick to some style seen in hl2 single player. This map is gonna be part of hl2, so its gotta fit in
The entire purpose of this contest is to supply the HL2 DM players with new high quality maps. Maps Valve didn't have time or the ressources to design. The fact that the gamemode came in a patch and not in the HL2 box speaks for itself. So this is an easy way for Valve to get HL2 deathmatch finished AND to get the community involved! Very smart move.
As RD indicated Valve wouldn't like to see new graphical content because the maps should look like they shipped with the game.
This map should win the 5.000 $! ![]()
[Blocked Image: http://img90.exs.cx/img90/562/37-hl2mp20001.jpg]
[Blocked Image: http://img90.exs.cx/img90/5318/17-hl2mp20054.jpg]
[Blocked Image: http://img90.exs.cx/img90/6937/58-hl2mp20081.jpg]
(this was my own screenshots on some retarded map.
Oh i forgot the mapname, so sad.
)
wow nexus are you playing lin like DX7? those screens do everything but make hl2 look impressive
Quote from this is the clownDisplay MoreEmailed Valve about Custom Content "Please try to use HL2 assets only when creating your map. This includes
textures, models, etc.
Maps which use non-HL2 assets will still be considered, but our judging
process will favor maps which stick as closely as possible to assets in
HL2."
but i think i'm just gonna stick to HL2's props and textures to be on the safe side.
They mean that now, but not later. When judging begins, the judges will be so sick of the same textures/models that they will lean towards custom content.
I hope you people trying for this dont put exploded car props in your maps.
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