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de_Porterhouse (CS:S)

  • Campaignjunkie
  • November 28, 2004 at 12:32 AM
  • JynxDaddy
    • November 29, 2004 at 9:05 AM
    • #21

    It looks like a ground texture with cubemapping... or something, doesnt look like water water at all. it looks like a wet rock or something

  • Jezpuh
    • November 29, 2004 at 12:02 PM
    • #22
    Quote from Aless

    Nice!

  • Minos
    • November 29, 2004 at 1:19 PM
    • #23

    hey cyfer ^^

    CJ~~ the map looks really neat, nice to see someone actually using source capabilities. The only thing that really bothers me are the roofs, but as u said u already changed them, so it'd be nice if u updated the pics

  • MagicTMP
    • November 30, 2004 at 4:06 AM
    • #24

    the only thing i can see wrong is the angle of the roof. great job. love the last pic.

  • Insane
    • December 3, 2004 at 10:55 AM
    • #25

    Great work, CJ.

    I love that last pic. Broken stuff is cool.

  • RD
    • December 3, 2004 at 4:20 PM
    • #26
    Quote from Mazy

    3rd pic lux nice, the architecture in the others look messed uplux like it cud get quite good tho~

    quoted for troof!!!!!!!!!!!!!!!

    Dont add lotsa irrelevant small details (which clutter ur view so u miss the enemy). Its cheap to throw trees all around the map behind fences and stuff, do somthing else so it looks like something unique. If u want a forest there than make it a forest, and if u want hills then make it hills, but not boring hills with boring trees. Inside the cathedral looks really good. The pile of rubble looks really good as well, but i doubt itd be as fun as a wide open space where ppl can actually fight

  • D3adlode
    • December 10, 2004 at 5:14 PM
    • #27

    nothingfancy really..

    Are you kidding me? It's fucking awesome, great job there dude!

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