It looks like a ground texture with cubemapping... or something, doesnt look like water water at all. it looks like a wet rock or something
de_Porterhouse (CS:S)
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hey cyfer

CJ~~ the map looks really neat, nice to see someone actually using source capabilities. The only thing that really bothers me are the roofs, but as u said u already changed them, so it'd be nice if u updated the pics

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the only thing i can see wrong is the angle of the roof. great job. love the last pic.
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Great work, CJ.

I love that last pic. Broken stuff is cool.
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Quote from Mazy
3rd pic lux nice, the architecture in the others look messed uplux like it cud get quite good tho~
quoted for troof!!!!!!!!!!!!!!!
Dont add lotsa irrelevant small details (which clutter ur view so u miss the enemy). Its cheap to throw trees all around the map behind fences and stuff, do somthing else so it looks like something unique. If u want a forest there than make it a forest, and if u want hills then make it hills, but not boring hills with boring trees. Inside the cathedral looks really good. The pile of rubble looks really good as well, but i doubt itd be as fun as a wide open space where ppl can actually fight
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nothingfancy really..
Are you kidding me? It's fucking awesome, great job there dude!
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