1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Unreal engine 3 for consumers? WTF ?

  • solo34
  • October 30, 2009 at 9:11 AM
  • solo34
    • October 30, 2009 at 9:11 AM
    • #1

    http://www.joystiq.com/2009/10/23/rumor ... consumers/

  • Warby
    • October 30, 2009 at 12:15 PM
    • #2

    holy shit if thats true !!!

    first unity and now this !

    if there is competition -> the consumer wins !

  • Skjalg
    • October 30, 2009 at 12:37 PM
    • #3

    oh my god D:

  • Jetsetlemming
    • October 30, 2009 at 12:44 PM
    • #4

    I'm extremely skeptical of this.

    Also if it is true, and everything we're hoping for, this so hurt homebrew engine making, and that's not exactly a popular pass-time to begin with. How are we going to get the next John Carmack or Tim Sweeney if everyone is using Unreal!? [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • Furyo
    • October 30, 2009 at 12:47 PM
    • #5

    Somebody shed some light on this, how is this different than any other SDK?

  • sarge mat
    • October 30, 2009 at 12:56 PM
    • #6

    I don't really see how its going to be any different than buying a copy of UT3? I would think anyone who wants it has it by now.

  • KungFuSquirrel
    • October 30, 2009 at 1:46 PM
    • #7
    Quote from sarge mat

    I don't really see how its going to be any different than buying a copy of UT3? I would think anyone who wants it has it by now.

    One of the biggest advantages might be current UE3 builds - Epic releases monthly code drops, but UT3 is still the newest game on the market. There's a ton of amazing features that it's highly unlikely will ever find their way to solo/small developers without 7 digits to shell out on licensing.

    I'd say it's also very likely that such a release would come with much higher level code access than would be available in your typical mod development scenario.

    Could be pretty amazing if true.

  • Warby
    • October 30, 2009 at 4:48 PM
    • #8

    the unreal engine version we use at work completly blows the ut3-engine version out of the water

    the new nav mesh pylon system is SOOO much better

    and lightmass and the new staircaseless sunlight shadows are unbelievable !

    also i think ut3s build lacks alot of sp focused actors.

    so id defnitly love to see the unreal engine builds find their way into the hand of modders in much faster intervals than epic can crank out a ut-game !

  • sarge mat
    • October 30, 2009 at 4:57 PM
    • #9

    a right. That's quite cool then. I have taken a big liking to source at the moment because UT3 is not really that fun to me so not much point mapping for it really, but I do want to do something in it again this year to keep up to date with it and not forget the ins and outs of it.

  • ElectroSheep
    • October 30, 2009 at 7:55 PM
    • #10

    wow ! We use UE3 at school and I think our teachers will be gratefull if it's true

  • Warby
    • November 5, 2009 at 11:38 AM
    • #11

    http://www.udk.com/

    HOLY SHIT this looks like its for real O_O

    none commercial license == for free

    commercial per seat license == 2500

    same as unity basicaly !

  • Hourences
    • November 5, 2009 at 11:47 AM
    • #12

    The 2500USd is only for non game applications.

    If you make a game it is entirely free, but you pay 25% revenue share.

  • Evert
    • November 5, 2009 at 11:49 AM
    • #13

    This is awesome!

  • sarge mat
    • November 5, 2009 at 12:40 PM
    • #14

    loads of updates since the UT3 build. Going to try making something later.

  • -HP-
    • November 5, 2009 at 12:53 PM
    • #15

    This is so good news for the whole industry!

  • robert.briscoe
    • November 5, 2009 at 12:54 PM
    • #16

    Gah!!! It's not fair, if only this had happened a few months ago I would have defintely used this or unity for my mod, now im stuck with the Source engine

  • Daze
    • November 5, 2009 at 1:02 PM
    • #17

    RAWR

  • -HP-
    • November 5, 2009 at 1:05 PM
    • #18
    Quote from robert.briscoe

    Gah!!! It's not fair, if only this had happened a few months ago I would have defintely used this or unity for my mod, now im stuck with the Source engine

    Well, It's a lot more work, that's a fact, but you're still in time to make a transition. And who knows, make a good buck.

  • Zeta
    • November 5, 2009 at 1:44 PM
    • #19

    Clever attempt at retaining market share.

    I hope this comes with the advanced features that aren't in the UT3 sdk.

  • -HP-
    • November 5, 2009 at 1:53 PM
    • #20

    I bet it does... UT3 was released 2 years ago. And this is supposedly a very early build.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™