1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Exavator WIP

  • alecmoody
  • October 17, 2009 at 12:11 AM
  • alecmoody
    • October 17, 2009 at 12:11 AM
    • #1

    The model is ~1600 polys and I am about 1/4 done with the diffuse texture. The normal map is nearly finished and the spec mask is temporary.

    Edit:

    Finished product:

    [Blocked Image: http://www.alecmoody.com/large/game/1/1.jpg]

  • Acumen
    • October 17, 2009 at 9:28 PM
    • #2

    wow, great work !

    what i really like about it, is the natural look of it - the colors and especially the rust/wear/tear. it's not over the top like on almost every other game model out there. so if people say "needs more dirt" plz don't add some

    definately inspiration folder stuff !

  • AlexM
    • October 17, 2009 at 11:29 PM
    • #3

    yeah that looks awesome, even though your only 1/4 done I can see some nice definition on the paint wear there.

  • alecmoody
    • October 18, 2009 at 2:05 AM
    • #4

    more work.

  • D3ads
    • October 18, 2009 at 6:42 PM
    • #5

    Looking great as I said in the other thread, you don't need to make it too dirty just add bits of rust and little spatters of subtle mud and it'll be awesome

  • alecmoody
    • October 18, 2009 at 10:22 PM
    • #6

    Yeah, I am trying to not make it overly dirty. The business end and the rear bumper should be pretty worn but the rest shouldn't be over the top.

  • alecmoody
    • October 19, 2009 at 3:04 AM
    • #7

    color management issue solved:

  • Skjalg
    • October 19, 2009 at 8:26 AM
    • #8

    The texture job (or perhaps rendering) isnt as top notch as the modelling. I suggest you work more on that.

  • Lord Ned
    • October 20, 2009 at 5:25 AM
    • #9

    I dunno, I like it. Tread area in general looks a little bare, and there's not enough dirt/mud, but I think the colors are a great improvement over the previous ones.

  • alecmoody
    • October 20, 2009 at 7:16 AM
    • #10

    diffuse almost done

  • Ginger Lord
    • October 20, 2009 at 12:46 PM
    • #11

    It looks unnatural to me. I see these sort of things on a weekly basis in a scrapyard so whilst they arn't the cleanest, there are about 20 in varying states of decay.

    Yours looks brand new that has been scratched up, rather than used. Round where all the hydraulic pipes (which should be black anyway not yellow) go should be black and dirty where fluid has leaked out and dirt stuck to it. There should be soot and exhaust based dirt round the vents (these get filthy within minutes). Mud on the footplates where you get in the cab etc. Dirty hydraulic ram arms with really clean vertical streaks where the fit isn't quite right so it rubs them. Mud flicking up from the tracks would stick to the underside of the bodywork too.

    The tread area looks bare as its got that plate covering the bogey wheels, so can either keep it real or remove it to make it look more interesting or cut "access" notches into it.

    http://www.comasco.co.il/image/users/90 ... 281%29.jpg

    http://www.salvagesparefinder.co.uk/inc ... 8-1001.jpg

    http://photos.tradeholding.com/attach/h ... c__22_.jpg

    http://photos.tradeholding.com/attach/h ... b__17_.jpg

    http://www.traderscity.com/board/userpi ... ctor-1.jpg

    Hope that helps.

  • Steppenwolf
    • October 20, 2009 at 3:10 PM
    • #12

    The model looks nice but Ginger Lords crits are valid. It would certainly be worth the effort to redo these parts and turn the model into a grade A portfolio piece.

  • alecmoody
    • October 20, 2009 at 8:07 PM
    • #13

    okay, i have been adding soot and grime.

    ginger: Can you elaborate on what this means "The tread area looks bare as its got that plate covering the bogey wheels, so can either keep it real or remove it to make it look more interesting or cut "access" notches into it."

  • Minos
    • October 20, 2009 at 8:37 PM
    • #14

    Theres a kickass excavator model in GRAW 2 (scrown down to the middle of the page): http://www.jsalvador.net/

  • alecmoody
    • October 21, 2009 at 2:22 AM
    • #15

    working on the spec map

  • Ginger Lord
    • October 21, 2009 at 6:57 AM
    • #16
    Quote from alecmoody

    ginger: Can you elaborate on what this means "The tread area looks bare as its got that plate covering the bogey wheels, so can either keep it real or remove it to make it look more interesting or cut "access" notches into it."

    I'm talking about this metal plate here:

    [Blocked Image: http://img11.imageshack.us/img11/9019/cat235.th.jpg]

    You could (even though its unrealistic) add some cutouts (green) to show the detail inside to make it look less bare and boring. The tracks could do with being dirty in the recesses too, even if its dried dust. Looks like it's not been moved since it came from the factory, they would fill up with stuff and the bits where it hit the road would wear to a bright shiny clean metal.

    Here's a dirty one:

    http://socalearthmovers.com/images/Cat235cME.jpg

    http://www.tylosales.com/Pic8.jpg

    http://www.panamintl.com/products/other ... %20004.jpg

    http://www.panamintl.com/products/other ... photos.htm

    http://www.jmalecequipment.co.uk/hydrau ... 35C_02.png

    Seems like the tread area fills with crap anyway, could be interesting to model but going away from your initial intention of a cleanish model.

  • alecmoody
    • November 7, 2009 at 10:11 PM
    • #17

    I got a new tablet so I decided to update the texture:

    [Blocked Image: http://www.alecmoody.com/large/game/1/1.jpg]

    [Blocked Image: http://www.alecmoody.com/large/game/1/2.jpg]

    [Blocked Image: http://www.alecmoody.com/large/game/1/3.jpg]

    [Blocked Image: http://www.alecmoody.com/large/game/1/4.jpg]

  • jaboo224
    • November 8, 2009 at 12:38 AM
    • #18

    nice stuff alec :}

  • Wesley Tack
    • November 8, 2009 at 6:04 AM
    • #19

    Quality work here, nice going!

  • ShockaPop
    • November 8, 2009 at 6:56 AM
    • #20

    It looks so damn cool. Good job on that masterpiece.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™