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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Defrag
    • January 7, 2006 at 6:19 PM
    • #1,341

    Yeah you can still detail, you've just got to be very careful so it doesn't impede flow or concing etc. There's not nearly as much freedom to detail as there is in other mods, but it can definitely be done. Subtle use of clip brushes, non-solid props and func_illusionaries helps a lot.

  • KoKo5oVaR
    • January 7, 2006 at 6:34 PM
    • #1,342
    Quote from MJ

    tfc doesnt need many props/detail to it. Its all about layout and gameplay.

    thankfully. haha

  • RD
    • January 7, 2006 at 8:52 PM
    • #1,343

    welcome Tofu. Bienvenu

  • KoKo5oVaR
    • January 7, 2006 at 9:51 PM
    • #1,344

    bienvenue <

  • tofu
    • January 8, 2006 at 6:07 AM
    • #1,345
    Quote from RD

    welcome Tofu. Bienvenu

    Merci ;P

  • kleinluka
    • January 8, 2006 at 7:00 AM
    • #1,346

    [aussie accent].........ello' mate![/aussie accent}

  • General Vivi
    • January 8, 2006 at 10:07 AM
    • #1,347
    Quote from kleinluka

    [aussie accent].........ello' mate![/aussie accent}

    [slap motion] WHHAAMMM [/slap motion]

  • tofu
    • January 8, 2006 at 1:06 PM
    • #1,348
    Quote from kleinluka

    [aussie accent].........ello' mate![/aussie accent}

    Ello? That's almost as bad as Norman's "orsea" when trying to pronounce "aussie (oz-ie)". It's g'day mate! Eesh

  • OnboardError
    • January 8, 2006 at 11:46 PM
    • #1,349

    [Blocked Image: http://img420.imageshack.us/img420/4493/ma…1d2f00031jq.jpg]

    [Blocked Image: http://img511.imageshack.us/img511/672/map66load100041zn.jpg]

    [Blocked Image: http://img42.imageshack.us/img42/6338/map55load100212yi.jpg]

    Shots from my thread.

    http://www.mapcore.net/forums/viewtopic.php?t=4126

  • ⌐■_■
    • January 9, 2006 at 8:06 AM
    • #1,350

    You have ur own thread. Why also put it in this thread.

    I say: spam.

  • Taylor Swift
    • January 9, 2006 at 11:34 AM
    • #1,351

    this looks like some unfinnished level from e3 hl2 showup 2003

  • Splitta
    • January 9, 2006 at 1:40 PM
    • #1,352

    yay it's a w.i.p. aoe3 singleplayer map

    [Blocked Image: http://www.katy-fan.de/screen5.jpg]

    [Blocked Image: http://www.katy-fan.de/screen6.jpg]

  • hamst3r
    • January 10, 2006 at 1:47 AM
    • #1,353

    A small middle eastern themed scene ( I call it a scene beacause I just sat down and started mapping. No layout, no plans, just a map) No custom content expect R_yall palm trees. About an hour or less of work. Probally no future, I think it turned out pretty good looking though. no fog D:

    [Blocked Image: http://img178.imageshack.us/img178/1942/image19nu.jpg]

    [Blocked Image: http://img178.imageshack.us/img178/7223/image27xv.jpg]

    [Blocked Image: http://img178.imageshack.us/img178/9376/image38eu.jpg]

    [Blocked Image: http://img178.imageshack.us/img178/5821/image50ts.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/623/image65hl.jpg]

  • von*ferret
    • January 10, 2006 at 1:58 AM
    • #1,354

    Looks like HL1 with props =( sorry mate but its really cramped and lacks anything interesting for me.

  • kleinluka
    • January 10, 2006 at 2:34 AM
    • #1,355

    the balconies shouldn't be made of the same thick walls as the buildings themselves :S make some proper ones instead, with twirly metal bars and what not...

  • curman
    • January 10, 2006 at 2:50 AM
    • #1,356

    nice map name hamster ;P

  • hamst3r
    • January 10, 2006 at 3:00 AM
    • #1,357

    I was inspired. Nuff said.

  • Flight40
    • January 10, 2006 at 5:12 AM
    • #1,358

    The balconies look too thick..

  • von*ferret
    • January 10, 2006 at 6:29 AM
    • #1,359

    balconies could also use some support.

  • RD
    • January 10, 2006 at 1:10 PM
    • #1,360

    for an hour, its alot.

    I manage to build a few walls and blocks in an hour

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