1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Hipshot
    • August 27, 2005 at 12:37 AM
    • #601

    To be honest, that doesen't look that good, as Gin says, what the deal with the Comb Wall and the concrete wall? If this is supposed to be a 'scene' that is made just to look super detailed for screenshots, then you have ALONG way to the goal and need to spend alot more than 45 mins for this. I made a 'screenshot' map for Q3, that took me ~3 months active mapping.

  • insta
    • August 27, 2005 at 12:46 AM
    • #602

    Holy snap, Hipshot. You made The Velvet Yard? I remember looking at screenshots of that map a long time ago, it looks amazing.

  • mike-0
    • August 27, 2005 at 12:49 AM
    • #603

    ok, that pic of the city style map was removed because it was embarrassing.

    dont recall if i posted these next screens here, these are final pics of a map im abandoning.

    [Blocked Image: http://img391.imageshack.us/img391/8269/newthingday00086je.jpg]

    [Blocked Image: http://img391.imageshack.us/img391/7919/newthingday00098zg.jpg]

  • JynxDaddy
    • August 27, 2005 at 3:49 AM
    • #604

    It has Potential!

  • insta
    • August 27, 2005 at 3:52 AM
    • #605

    So, why are you abandoning it?

  • Hipshot
    • August 27, 2005 at 7:13 AM
    • #606

    @ mike-0, yea, why abandon it?

    Quote from insta

    Holy snap, Hipshot. You made The Velvet Yard? I remember looking at screenshots of that map a long time ago, it looks amazing.

    Thanks.

  • Minos
    • August 27, 2005 at 7:52 AM
    • #607
    Quote from JynxDaddy

    It has Potential!

    Looks a lot better now mike. You should finish it

  • mike-0
    • August 27, 2005 at 1:56 PM
    • #608

    A few reasons - maybe if i get these things sorted out i can finish it.

  • JacK
    • August 28, 2005 at 10:12 AM
    • #609

    A middleeast map I've been working on, sorry for posting the pictures from the hammereditor window, I know, I should compile it and take in-gamescreenes, but this is just to show off my work here, for the first time really

    :

    [Blocked Image: http://img326.imageshack.us/img326/6099/middleeast0nn.th.jpg]

    and ...

    [Blocked Image: http://img126.imageshack.us/img126/5871/middleeast24lf.th.jpg]

    Suggestions and comments, anyone?!!??!

    JacK,

    Norway.

  • ginsengavenger
    • August 28, 2005 at 10:33 AM
    • #610

    er, well all you've got there is a small space populated with a few brushes and some HL2 props. you haven't even finished the area, the edges just end with sky. what kind of feedback can you expect?

    what you have is decent enough, but you have to develop it a lot more before you can expect any real input.

  • JacK
    • August 28, 2005 at 10:43 AM
    • #611

    Yeh . well, - before I can conntinue I have to fix the lighting, the problem is that whatever I do with the Light_env, it just result in a VERY dark map... uhm hard to explain, but I'm sure it's something I do completly wrong.

    EDIT: picture of the not good lighting :

    [Blocked Image: http://img126.imageshack.us/img126/163/midleeast00018wm.th.jpg]

  • ginsengavenger
    • August 28, 2005 at 11:14 AM
    • #612

    what are your light_env settings and setup.

  • JacK
    • August 28, 2005 at 12:26 PM
    • #613

    Light_env. :

    Pitch Yaw Roll : 0 0 0

    Pitch : 0

    Brightness : 206 255 252 200

    Ambient : 106 116 232 20

    uhm. Wild guess, could it be the Pitch / yaw roll?!?!

  • zeOx
    • August 28, 2005 at 12:30 PM
    • #614

    set your pitch to -65 or something like that. whatever floats your boat.

  • Taylor Swift
    • August 28, 2005 at 5:08 PM
    • #615
    Quote from st0lve

    My first real prodject in Source[Blocked Image: http://img193.imageshack.us/img193/9734/prew058zy.jpg]

    I just blocked it out for now, ps: posty made the hl version.

    Is that your school plan st0lve?

  • st0lve
    • August 28, 2005 at 7:12 PM
    • #616

    Read, TW_Plague.

    Its a hospital.

  • Evert
    • August 28, 2005 at 10:58 PM
    • #617

    Using a 3d-skybox in it Jack?

    It casts shadows on the level, so if it is placed in a bad place that may be the problem.

  • JacK
    • August 29, 2005 at 1:14 PM
    • #618

    No, I'm not using a 3d skybox, simply because I don't really know how to make them good. But nevermind, zeOx figured it out for me, so he get's todays cookie!

    Oh- and btw, how do I make the de_dust palmtrees good? I know I have to place the branches in the 3d skybox, but as I've said before, I don't really know how to make the 3d skybox good, any tutorials with the palmtrees you guys know of?

    JacK,

    Norway.

  • mike-0
    • August 30, 2005 at 1:28 AM
    • #619

    JacK - i think understanding how the 3d skybox actually works rather than just following a tutorial to get it to work helps. see what im sayin?

    derrrrr heres my wip started it yesterday. obviously i had dm_rankin in mind from ut2k4.

    [Blocked Image: http://img363.imageshack.us/img363/1535/zomg5kz.jpg]

  • Minos
    • August 30, 2005 at 6:50 AM
    • #620

    hammer shots burn my eyes

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™